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yeah, that’s basically because low-flying aircraft are treated as ground targets. unfortunately, there’s no way to prevent it from overriding a missile’s normal lock-on limitations. havenm also has this feature (i actually suggested it), so it’s not unique here.
as for the second point, that’s most likely just some janky ai behavior. i haven’t touched helicopter boarding logic at all.
this mod is intentionally smaller in scope. i want something simple and focused, rather than going over the top, which doesn’t really fit ravenfield anyway. keeping it smaller makes it more polished and reduces the number of bugs compared to havenm and its many experimental features.
AI seem to be able to break the normal weapon restrictions, being capable of locking ATGMs (not the wire guided ones) and AGMs onto aircraft. This may have to do with how aircraft flying low are treated as ground targets, but I don’t think this should override a missile’s lock on limitations.
At some point in a battle, the enemy refused to use their planes and only boarded helicopters when using aircraft. Unknown if this is related to the mod or just the AI being eccentric, but pointing it out just in case.
Personally, I think this mod could use a few more features to be a better contender to HavenM, but it is still very good.