Ravenfield

Ravenfield

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Haven Mod (Ravenfield's first DLC)
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Content Type: Skins
标签: Modded Content
文件大小
发表于
更新日期
76.283 KB
2 月 16 日 上午 7:58
9 月 30 日 上午 12:38
18 项改动说明 ( 查看 )

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Haven Mod (Ravenfield's first DLC)

描述
WARNING!! This mod updates VERY FREQUENTLY on GitHub!! You should check GitHub every 2-5 days or install the Auto update DLL(require Bepinex)!!

If the game updates AT ALL, the DLL will be erased and will no longer be compatible until Stand_Up uploads a new DLL.

Installation
SUBSCRIBING TO THIS MOD WILL INSTALL A USELESS SKIN.
Go to the installation link below. The video above contain the basic information, The GitHub contains all the information you need.

https://github.com/RavenfieldCommunity/HavenM

If the above link is removed, enter the link below manually (it's an image lol so if this mod gets reported at least it won't be removed, like links are)


If you wish to see the change notes, either go to GitHub or check the Change Notes on this workshop item. We upload the full change log since the last update intermittently, but not often.

Known Issues
-Does not work for Mac, causes pink textures; if you have mac, please verify this information.

Problems that arise when you DON'T read the GitHub:
-Your game will run like hot sh*t in Spec Ops (you MUST change the bot count. The bot count is repurposed to be BOTS PER OBJECTIVE. Setting it at 60 will incur unholy amounts of lag)
-Similarly to previous point, the respawn timer now is repurposed to mean max objective amount in Spec Ops only. Game caps max at 15 though.
-Your skins are cubes? Then you didn't read the f*ckin description, did you?
-Bots becoming invincible outside of Spec Ops? Remove any mutator that f*cks with hero armour.
-Too hard to complete spec ops? Read the first two points above (bot count = bots per objective, respawn timer = max objective limit)

Uninstallation



Y'all, I (VortexSupernova) didn't make the mod, it is Stand_Up who did. Your positivity is greatly appreciated. For those wondering why Steel hasn't done any of this is because we were driven out of RF main by people who thought it was a crap mod because it required an installation method and thought it was a virus. Thank you, the people, for being wiser!
Everyone else added as contributor directly pitched into the creation through suggestions and bug testing as well as tweaks.
If you're one of the idiots who say this mod kills performance, I'm the one who took the benchmarks shown in the images attached to this workshop item. If you can't read the GitHub then that's your fault.







热门讨论 查看全部(4)
113
9 月 28 日 下午 8:58
置顶: Bugs report
Stand_Up
114
1 小时以前
置顶: Suggestions
Stand_Up
36
9 月 6 日 上午 12:24
置顶: Incompatible mutators
Stand_Up
986 条留言
Stand_Up  [作者] 9 小时以前 
@cjprince, I'm sorry for not getting to you sooner, I will have a look into the problem .
cjprince 12 小时以前 
Fourth time saying recent updates to this mod caused AI transport trucks from Sofa's Altirus 2LW mod to not move
Egon Cholakian 13 小时以前 
bots often get stuck in a climbing animation at the tops / bottoms of ladders, i've played with no mutators and the issue still occurs. otherwise great mod :steamthumbsup:
Razor-1 13 小时以前 
I thing you should increase the range that bots will go to repair vehicles, or maybe something is wrong with it. It's because although I know that bots do have repair tools in their inventory bc they get kills from them all the time, I have never seen them repair any vehicles. Only one exception where I was in a helicopter and a bot in the passenger seat repaired it.
creole09 14 小时以前 
sweet good stuff
PhantomBravo 15 小时以前 
The target seeking missiles are much more effective and consistent now, so good work getting a fix out. Missiles now track targets very accurately and are also usable against helicopters now.
Only a few minor issues.
- The missiles are so effective that they have a fairly good chance to hit their target despite flares. This has occurred even over pretty large distances. It seems that the only way to reliably evade a missile is to flare, then turn towards the missile and continuously barrel roll until it overshoots. At least this cuts both ways for the player and the bots, so it's consistent.
- Large and slow moving aircraft (like V+ Strategic Bombers) have a hard time dodging missiles, as their large hitbox means they often get struck by missiles regardless of countermeasure deployment.

Despite these problems, this is probably the best that HavenM homing missiles have ever been. Just a few small tweaks and it'll be perfect.
OoglyBoogly 16 小时以前 
@Stand_Up is stable the only branch that supports this mod? even after updating it its still crashing. How do I make it work for regular branch?
creole09 19 小时以前 
lol
Stand_Up  [作者] 10 月 2 日 上午 2:46 
sorry for the radio silent, I was pulling out my hair looking at my own mess
Stand_Up  [作者] 10 月 2 日 上午 2:46 
@OoglyBoogly, try playing the game using the stable branch of the game.
@PhantomBravo. I just Tweaked the Target seeking missile so the inaccuracy only kick in within 100m of the target after it flared.