Stellaris

Stellaris

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Expensive Expansion
   
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8 月 6 日 下午 8:26
8 月 17 日 上午 6:45
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Expensive Expansion

描述
Empires expand into new systems much more slowly. Spacefarers inhabit stellar islands in a void sea.

  • Influence cost of Outposts increases exponentially based on the number of systems you control, but won't go above 600 (15 systems). Ethics, Civics, and Traditions that lower starbase influence cost also lower this maximum cost.
  • No distance penalty for the influence cost of Outposts.
  • Influence cost of Claims reduced to 60. Claims still have a small distance penalty (5 per jump), but won't go above 240.
  • Modifiers to Influence cost of Outposts and Claims are more impactful.
  • MegaCorp Branch Offices have a greatly reduced distance penalty.
  • Priorities for AI expansion encourage hopping to somewhat more distant, valuable systems--especially if there's a habitable world.

Known issues:
  • Apparently you *may* have to put this at the top of your load order for it to work (even if all other mods are disabled). Don't know why, currently.

I've moved the hyperlane discovery feature to its own mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550737598

Likewise for some tweaks to starbases, to make up for the smaller empires this mod encourages:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550739241
55 条留言
demaniakk 9 月 24 日 上午 2:26 
Will it work on 3.14?
Daepapa 9 月 20 日 上午 1:19 
@Eisenfresser what?
Eisenfresser 9 月 17 日 上午 11:45 
@kinngrimm Don't worry, Friend. Misunderstanding is not stupidity; it is simply the veil that shields us from seeing our own errors. It is the echo of our own limited perspective, but not the absence of wisdom. We are all, in truth, walking through a vast, complex melody, with each step forming part of a larger symphony.

Remember, even the most skilled musician occasionally falters, but in those moments, the choir of life doesn't judge. Instead, it pauses and listens—waiting for the next note, the next chance to harmonize. Our mistakes, too, are part of the music. They don't define us, but teach us how to find our place in the grand, endless song.
kinngrimm 9 月 2 日 下午 7:19 
now i feel stupid :( i just recognized that you are also the author of the "Incremental Hyperlanes"
kinngrimm 9 月 2 日 下午 5:09 
One heart wrenching question though that every developer dreads as we all are convinced at some point that our baby already is perfect =)
Would you care to make that one mechanic change into a stand alone version? Please. Explicit is better than implicit, and not being able to fine tune the experience is the bane of my existence.

Just as a thought, another way could be to make all points optional
and/or a more flexible approach where you give an UI interface that is flexible in its scaling within a spectrum/range. Upper and lower limits for values like min max cost or min max distance when cost effects would set in and a slider that allows the user to fine tune.

In any case, i love the unique playstyle changes that you offer and will definitively give it a go.
kinngrimm 9 月 2 日 下午 4:51 
ha and suddenly the "Incremental Hyperlanes" & "Hypertraversal Manipulation 2" mods in my "Dark Space"-Nomad origin playthrough all come together for a synphony with yours of yet another new game play experience in this best of all and sometimes worst of all games hrhr
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 9 月 2 日 下午 3:52 
Yes, that's exactly what that means.

It also means you'll feel a spot of indignation far more frequently at seeing alien ships near your borders, because there is a high chance they will simply claim stars you were going to have and then oops, borders closed!

Makes the AI a prick when it comes to systems!
kinngrimm 9 月 2 日 下午 3:43 
"No distance penalty for the influence cost of Outposts."
this sounds too good to be true, you mean i could leave out systems which i do not put stations in and then pick up a few systems later and would not have to pay a distance penalty?
Please say it is so :)
Virkful 8 月 27 日 下午 1:13 
From the feel of it, I don't think AI's are impacted by this mod :/
Warhammer_Rob 8 月 27 日 上午 2:34 
I tried this with the wilderness origin and starbases have zero influence costs.