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报告翻译问题
Remember, even the most skilled musician occasionally falters, but in those moments, the choir of life doesn't judge. Instead, it pauses and listens—waiting for the next note, the next chance to harmonize. Our mistakes, too, are part of the music. They don't define us, but teach us how to find our place in the grand, endless song.
Would you care to make that one mechanic change into a stand alone version? Please. Explicit is better than implicit, and not being able to fine tune the experience is the bane of my existence.
Just as a thought, another way could be to make all points optional
and/or a more flexible approach where you give an UI interface that is flexible in its scaling within a spectrum/range. Upper and lower limits for values like min max cost or min max distance when cost effects would set in and a slider that allows the user to fine tune.
In any case, i love the unique playstyle changes that you offer and will definitively give it a go.
It also means you'll feel a spot of indignation far more frequently at seeing alien ships near your borders, because there is a high chance they will simply claim stars you were going to have and then oops, borders closed!
Makes the AI a prick when it comes to systems!
this sounds too good to be true, you mean i could leave out systems which i do not put stations in and then pick up a few systems later and would not have to pay a distance penalty?
Please say it is so :)
So far I'm really enjoying the mod but, I will say personally I think lowering the cap a bit would be good( or maybe a means to gain a bit more?). That said it actually feels like influence has value so that when you have the option to expand agreements, pacts and decisions with events are more impact full choices
Yeah, my tests wind up looking like an interstellar HRE.
I don't have Plantoids, but in theory I could restore the distance penalty for empires with that origin.
- I made a "crowded" galaxy (600 stars, 18 empires, 2 marauders & 3 FEs). Most empires aren't touching each other. Played up through 2250 so far.
- No wars. I have a "neighbor" (non-touching) devouring swarm, but it's content to just hang out in its own space.
- Border Gore: The Map
- Fruitful Partnership is 100% busted since it gets distant habitable systems at no cost. Combo with a fauna-controlling civic like Beastmasters so you can control where the seeds go and it's 300% busted.
I'm going to give this a try again and see how the galaxy evolves.
I'm kind of conflicted about Hyperlane discoveries because on one hand it gives better mobility, but on the other hand it clutters the map too much and makes defenses kind off meaningless.
I mean the consequence being that I have eyes on all of my rivals at the moment but my place in the universe is an enigma to them (I hope) but yeah, frequency of systems within my empire getting new connections and that's it is really frustrating.
Eager Explorers is kinda busted with this mod. :)
I don't know how it's checked, but new hyperlanes from owned systems should appear far more quickly(especially hyperlanes from owned system to owned system) and only further hyperlanes should take years to be revealed.
Give us the ability to pick and choose features, and I'd be happy.
I look forward to your future experiments!
Overall I like the direction, but I think it's a bit much for me.
What I'd love to see:
- Expansion cost is related to distance from capital
- You're expected to get your core sector (3 or 4 jumps from capital) relatively early
- Traditions, APs, and Repeatables can provide expansion cost reductions
Then at some point you'd be able to reduce expansion costs around a Sector Capital (so expansion into a sector or two would become cheap). This would be for a small, fixed number of Sector Capitals -- releasing one as a Vassal would reduce your Sector count so you could start over again.
I don't really value the hyperlane growth, nor the extra starbase buildings.
I think the expansion cost formula could use some tuning, but overall I like this, and I'll probably try it again when 4.0 is more stable.
"Object with key: influence_expenditure_stations already exists, using the one at file: common/ai_budget/expExp_influence_budget.txt" ?