Stellaris

Stellaris

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Incremental Hyperlanes
   
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8 月 17 日 上午 6:22
8 月 20 日 下午 5:45
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Incremental Hyperlanes

描述
  • A majority of hyperlanes are removed at game start, and will slowly fill back in.
  • Outposts will reveal connections to owned systems, and upgraded starbases will randomly discover more distant connections.
  • There is a small random chance that science ships will discover connections when surveying systems.
  • By default, one quasi-random upgraded starbase in every normal empire finds 1 quasi-random hyperlane connection every 5 years. This interval scales with your mid-game start year in galaxy settings:
    • 2225-2300: 5
    • 2325-2400: 10
    • 2425-2500: 15
    • 2525-2600: 20
  • Additional hyperlanes are revealed at intervals, also scaling off galaxy settings:
    • medium galaxy: +1 per normal empire every 25 years
    • large galaxy: 20 years
    • huge galaxy: 15 years
    • hyperlane density > 2: 15 years
  • The new script for revealing hyperlanes should prioritize pushing outwards and connecting to neighbors. Exploration is slowed, but (hopefully) not stopped dead, as was sometimes happening.

Originally part of my Expensive Expansion mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3543751625
23 条留言
Carte Navigom 10 月 1 日 下午 1:56 
Please update for 4.X
WilkuRs 10 月 1 日 上午 8:55 
Works with Shrouded Regions?
Pietrooperv 9 月 30 日 下午 4:28 
Does this mod stop working after awhile for anyone else? Right at the start of the game I was finding hyperlanes left and right. Way more than what I expected for my 0.5x hyperlane galaxy. The systems around my homeworld look like a 2x or even 3x hyperlane galaxy. But now its 2285 and its been, like, 50 years since I found any hyperlanes at all, let alone any that actually let me break out of my cluster. I've tried building starbases in different systems, but haven't found any yet.
Vex 9 月 22 日 上午 8:22 
Love the mod idea, but I think I just got very unlucky.
Age 2245 and I am still stuck on a small island.
Midgame is supposed to be 2275 in this game.

Would be great if the number of lanes added every x years could be adjusted to be a bit higher.
Gake 9 月 8 日 上午 10:13 
I like the idea of this mod, but it's implementation kind of... Breaks A LOT of things.

What if instead of removing the hyperlanes and then adding them later on it adds FTL Inhibitors in the form of "debris mazes" that blocks the usage of hyperlanes until the same time scales? Also, this would enable certain empires to be able to traverse the hyperlanes while others wouldn't be able to, so space fauna and FE don't get broken by this mod. Then on top of that you could add Espionage operations to steal the hyperlane information of other empires in preparation for a coming war.
Avo 9 月 5 日 下午 11:32 
I really enjoy that this mod feels more like different worlds colliding when the player eventually runs into computers, rather than just random conquest. Please keep doing this, I think it's absolutely incredible.
Laini 9 月 5 日 下午 3:43 
You can witness new hyperlanes pop up for the AI in single-player observer mode. Both from science vessel discovery and the regular 5/10/20 year interval from starholds.

Maybe it's different for multiplayer? Wouldn't that be annoying!

I know one thing slowing down, or stopping, AI from discovering new hyperlanes is that they have no motivation to build starholds. So if they build like, one or two, but they aren't in range of any stars then that's just it for them.

I've been doing things like putting it to 4x wormholes to help AI out, and adding a mod with shifting hyperlanes (Wild Space 3 Patched - modded so the shift interval is slower and spawns more Wild Space), to mix things up and make sure the AI doesn't stagnate for centuries.

I was also thinking of adding more starting planets (I usually have zero) just so that in the event that an AI empire does stagnate for centuries, when I find them it'll be like a very deadly surprise.
Herbreon 9 月 5 日 上午 12:56 
The mod idea is great, but when playing with friends on a 1500-system scale, any spawned AI empires are unable to wage wars against each other due to the lack of hyperlanes. Additionally, I suspect the AI might not have a mechanism to reveal hyperlanes at regular intervals, because after fully upgrading the Sentry Array megastructure, I noticed that every new hyperlane only appeared near my empire and my friends' empires.
shexplorer 9 月 2 日 下午 12:58 
I have no way to know how easy/hard this is but: could you add in a modifier for the type of sensor used. Base sensor = current % chance of reveal, each upgrade increases liklihood of science ship discovering a new hyperlane and upgraded starbase has chance x2 for each sensor upgrade (for ex.)
kinngrimm 9 月 1 日 上午 3:26 
In 2225 i had the 3rd hyperlane opened. 3 additional systems since game start to a total of 11 systems.
In 2085 30 connected systems, not yet direct contact to any other empire.

This is definetly for people who like to minmax their snowball as you can leave out lots of tech and concentrate on eco-ing, on the other hand you do not have access to as much space which also held opportunities that otherwise would have speed up your progress.

To me it feels like there is some interaction missing within which i would be able to influence a faster connection of hyperlanes or slow it down. I have had the "Hypertraversal Manipulation 2" mod installed in paralle, but its technologies have not yet popped up so i would be able to take away lanes or add some manually and i am curious to find out if your mods logic migh collid with that oine.