边缘世界 RimWorld

边缘世界 RimWorld

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Reinforced Mechanoid 2 (Continued)
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Mod, 1.6
文件大小
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更新日期
31.049 MB
8 月 3 日 上午 11:30
8 月 11 日 上午 10:48
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Reinforced Mechanoid 2 (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
976 件物品
描述

Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2910050186
with permission

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

- This mod now includes all features of the Gestalt Engine so there is no need to have both loaded.
- For more features, checkout Reinforced Mechanoid2 Extended by Eclair



[discord.gg]
[github.com]






You can see all changes in the changelog tab!

Current mod version: 0.9b3
Supports Rimworld version: 1.4

This mod is mostly complete, but since its rather big and I dont have a huge team behind me, there is still stuff missing that will be added over time!



Welcome to Reinforced Mechanoids 2!
“Reinforced Mechanoids 2” , formerly known as "HALO: Rimworld Heretic Mechanoids", is an expansion on "Reinforced Mechanoids: Tyrikan-Line" and the vanilla Rimworld mechanoids, adding new threats, weapons, buildings, a faction and gameplay mechanics that perfectly fit into the vanilla game.

All mechanoids brings something new to table. They have unique abilities, behavior, etc. They are not just new skins for yet another enemy that shoots you. Not all new mechanoids will spawn in the vanilla faction, as these mechanoids are mostly part of a new ancient factions you can find on the world map.
On top of that, the player gets to build all of them and send them into combat themselves!

The mod also adds a new way to produce power, based on an old mod called "Mechanoid Power". All with new code, textures and reworked balance.

For owners of the Royalty DLC, the mod also adds a way to finally make use of both the weather controller and climate adjuster yourself. Something I always wished I could do!

Last but not least, if you wish you could control your mechanoids without the need for a mechanitor, you now can with the Gestalt Engine!

All comes with vanilla friendly textures, lore text (well, to some degree) and balancing as good as I managed to do it. Everything is integrated into the vanilla game and will feel like it always has been there.
















































Graphics are made by Oskar Potocki, ISOREX and me.
XML and patches are done by me and Taranchuk.
C# code done by Taranchuk.
Special thanks to Respect for sponsoring a lot of the content in this mod!

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
| tags: gestalt engine

| tags: gestalt engine
热门讨论 查看全部(2)
1
8 月 12 日 上午 4:19
It seems that an error occurred with melee animation due to the lack of texture folder
Anler
0
10 月 29 日 上午 4:17
Got an error with the Artilleron from alpha mech mod when trying to swap between Mortar and Needle Gun.
Silver
104 条留言
Agent Washington 16 小时以前 
But yeah, would love to have compatibility between the Gestalt engine and the band nodes from Alpha Mechs so I can make an army of militors.
Mlie  [作者] 12 月 10 日 下午 9:53 
@meelock Please see the Reporting Issues section described above
meelock 12 月 10 日 下午 9:09 
Getting log spam and my UI disappears when I hover over a pawn, log analyzer diagnosed Rim themes as the cause, but the logs reference this mod:
Exception in Verse.StaticConstructorOnStartupUtility.CallAll: System.TypeInitializationException: The type initializer for 'GestaltEngine.Utils' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method System.Void RimWorld.<>cDisplayClass10_3::<FillTab>b2() ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ITab_Bills+cDisplayClass10_3.<FillTab>b2_Patch2 (RimWorld.ITab_Bills/<>c__DisplayClass10_3): IL_0059: call 0x0000001d
Agent Washington 12 月 10 日 上午 9:35 
Of course. It adds two levels of band nodes that give 2 and 5 bandwidth. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973169158
Mlie  [作者] 12 月 10 日 上午 9:30 
@Agent Washington No idea, could you link to that mod?
Agent Washington 12 月 10 日 上午 9:29 
Is there any way you could make the engine compatible with the two band nodes added in Alpha Mechs? They dont do anything when tuned to the engine.
Mlie  [作者] 12 月 9 日 下午 10:23 
@Rezzarium The definition of the engine is pretty simply defined in the xml. You could add any amount of levels with a patch or in your local files. Here is the file to change:

https://github.com/emipa606/ReinforcedMechanoid2/blob/main/1.6/Defs/GestaltEngine/ThingDefs_Buildings/Buildings_Gestalt.xml#L8
Rezzarium 12 月 9 日 下午 8:36 
Is there a way to make the max bandwidth MORE then 50 at level 4?

For regular playthroughs this is more then enough, but I'm a mechanical fanatic and some of the rebalanced mechs such as a Cataphract Centipede cost 40.

My question aside, I love this mod! One of the few that made me inspired to start working on my own rimworld stuff, Not to mention you do QUITE a massive amount of stuff to begin with-
Mlie  [作者] 12 月 4 日 下午 9:48 
@StellarCrumb ✦ Perhaps you could say the name of this droid? There are many mechs in this mod