边缘世界 RimWorld

边缘世界 RimWorld

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Alpha Mechs
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
10.919 MB
2023 年 5 月 8 日 上午 5:10
8 月 28 日 下午 10:29
19 项改动说明 ( 查看 )

订阅以下载
Alpha Mechs

描述
[www.patreon.com]

Features

- 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod options.

- With Biotech: If the player has Biotech, a HUGE amount of content will be unlocked
- 26 new mechanoids, including 11 utility mechs, 12 combat mechs and 3 challenging (but not absurdly so) “boss” mechs
- 3 new mechanoid chips
- 2 new armors, 2 new helmets, 3 new utility packs and a warcasket
- 11 new buildings
- 8 new research projects to unlock all the content

- With Vanilla Factions Expanded - Mechanoid, plus Biotech: another huge chunk of content is added: 7 new mechanoids in two types. First of all, the “clean” versions of the Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher that appear in VFE - Mechs groups. Secondly, their advanced versions, which appear when mechs do a hardware upgrade. The player can also research a hardware upgrade to build these advanced mechanoids, as well as the Slurrymaster

- New mechs are added with: Vanilla Races Expanded - Sanguophage, Vanilla Genetics Expanded, Vanilla Fishing Expanded, Vanilla Books Expanded, Alpha Bees, and Rimatomics

All this is detailed in this Google Doc. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1bvfkwy6NGnxdhvDuT7JKHQadLefQk1HVTQTS52mUJxU/edit?usp=sharing

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Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with another mod that adds mechs?
A: It should

Q: Does this work with Combat Extended?
A: They say it is

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Aww, look, it has learned how to type on a keyboard! How quaint!

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod

Changelog

v1.0: Release (8/5/23)
Full changelog on GitHub

Credits

https://github.com/juanosarg/AlphaMechs/wiki

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


热门讨论 查看全部(3)
217
10 月 15 日 上午 12:58
置顶: Bug Reports
Sarg Bjornson
80
9 月 28 日 下午 11:48
置顶: Ideas
Sarg Bjornson
8
2024 年 9 月 21 日 上午 12:04
A Totally Not Long Feedback of: Alpha Mech
Raikuri Hirei
844 条留言
Sarg Bjornson  [作者] 10 月 17 日 下午 10:50 
You don't. Not yet
FlanEmissary 10 月 17 日 下午 8:01 
How do I add back Dominion into the mod? I don't see it in the settings, thank you for your help
このヘンタイ! 10 月 15 日 上午 1:02 
well I realize Slow Pawn Tick Rate have effect with Aura regeneration
it heal pretty fast and hard to kill ever playing with CE now
really sure it not mod conflict but that mod touching with tick rate and mess with Aura regeneration
The_Renegade 10 月 14 日 上午 7:05 
Are the rotary needle guns supposed to show up on pikemen or is this an issue with another mod?
danzloblaha13 10 月 5 日 上午 4:08 
also ty for the mod i never play without it (^-^)b art is beautifull

also is it your mod that changes art of Mechlord armor ?
danzloblaha13 10 月 5 日 上午 4:06 
I see, just read some similiar commend below, but never saw anythign regen that fast before :noshurt: it was regaining 1% or 2% in combat speed (i dont even own anomaly so my 1st time seeing something like that)
Sarg Bjornson  [作者] 10 月 5 日 上午 4:03 
It has always regenerated, but it's regeneration is not very powerful. You might have another mod fucking things up
danzloblaha13 10 月 5 日 上午 4:02 
i dont remember Aura mech ever regenerating ??!! is that new update thing ? its so powerfull even if you shoot it with bunch of firearms it just wont die !! single lonely one almost killed 3 of my colonists even though random 2 mechs normaly die on my traps
Hugalafutro 10 月 4 日 上午 3:26 
It was a mod conflict I dunno with which mod, but after removing a bunch I realized I don't really use/need/were outdated the lifter burns bodies again, sorry for blaming your mod.
Sarg Bjornson  [作者] 10 月 2 日 下午 11:08 
This mod doesn't touch Cremation bills OR lifters