边缘世界 RimWorld

边缘世界 RimWorld

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Reinforced Mechanoid2 Extended
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Mod, 1.5, 1.6
文件大小
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更新日期
1.819 MB
4 月 5 日 上午 7:40
8 月 31 日 上午 1:26
17 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Reinforced Mechanoid2 Extended

描述
Personally created patch for reinforced mechanoid2!

Some balancing patches are included. See the other patches section below for more info.

Currently maintained version is: Reinforced Mechanoid 2 (Continued) by mlie.



Locust GIF:








Incompatibility:

None currently.

Current problem:

Vulture seems to not build on blueprints when raiding with wraith. I don't think my mod is causing the issue, maybe mlie's one?

Other patches:

  • Behaviors of vulture are incredibly overhauled. They repair mechs remotely.
  • Damage amount of crystalline buildup is nerfed to 50.
  • Wraith uses powerful tackle which blows away the opponent.
  • Occasional mental break chance of sentinel is nerfed to 0.003.
  • Cost of vanometric generator is increased. It now requires 2 vanometric cell.
  • Zealot on enemy side uses invisibility while not in combat. (Royalty required)

Misc:

Rimworld is owned by Tynan Sylvester.

This mod:
This mod itself is made by just me.
Some of textures in the mod page, XML, C#: me

Textures and codings, descriptions from original mod is not my own of cource.

My goal is to create high-quality mods that stay true to the vanilla textures and systems without overcomplicating things. If you enjoy my work and want to support me, please consider donating.
[buymeacoffee.com]
66 条留言
Hibab10 10 月 31 日 下午 1:49 
Excuse me, but can you make a patch for the Caretaker mechanoid? (I'd really like for the player to be able to choose whether the shield is infinite or breaks, and to be able to turn it on or off.)
Stim The One 10 月 4 日 上午 3:45 
Oh good, I'm not the only one who thinks the caretaker shield is too strong.
Hibab10 9 月 8 日 上午 12:29 
Can you add so that the Harpy mechanoid uses its ability by itself? In raids, they would fly away from enemies when approached, and if it’s the player’s mechanoid, there could be an option to choose whether it flies away automatically or the player controls it manually
Eclair  [作者] 8 月 31 日 下午 4:19 
@SERAGONDON the wraith siege bug isn’t the problem on my side probably. I tested it a while back with only RM and it didn’t work so.
Eclair  [作者] 8 月 31 日 下午 4:14 
@KaotiKBiscuit you sure that you’re having the bug only if this mod is installed?
KaotiKBiscuit 8 月 31 日 下午 3:35 
Could have also been an unrelated bug, I didnt dig too far into it, but figured i'd say something in case anyone else had issues.
KaotiKBiscuit 8 月 31 日 下午 3:35 
Hey guys, if your save is affected by this update (this is the only mod in a list of 208 that affects mechs that updated today for me):
Mechanitors were no longer able to complete some bills (worked for one bill but then failed the rest after gestation)
Close the game, verify integrity of files, reload the game then enable dev mode and delete any gestators. Replace them with dev mode, add and start the bill, use dev mode if you want to finish the cycle, and it should work from there. At least it has worked since then for me.
SERAGONDON 8 月 31 日 上午 9:55 
I found that's in my ongoing save with this mod removed mechanoids faction from RM
Regained them using VEF, but I'll be observing
SERAGONDON 8 月 31 日 上午 9:38 
By new game I mean vanilla game dev mode with only RM mods enabled
SERAGONDON 8 月 31 日 上午 9:37 
Wraith spawned similiar to siege raid with fortifactions bluprints
but mechanoids seems don't care about them, is this OK?
Also on ongoing save catch that boss (Wraith in my case) spawned without faction so boss is neutral. I wasn't able reproduce it on new game but try investigate it further