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Standalone Thousand Sons sub‑faction in the MIM WH40k set; adds culture, royal titles, custom start(s), armors/helmets/shoulder pads/powerpacks, screamer animals, Tzaangor xenotypes, and Thousand Sons walls/embrasures with slightly better stats and meditation focus. Requires Biotech for several features. One Helbrute armor set depends on VFE – Pirates. Required items include Harmony, MIM – WH40k Core, MIM – WH40k Weapons, and MIM Warhammer 40k Chaos Core.
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Signature mechanic: “Gas of Change.” Warpflame attacks leave a gas that can convert pawns, mechs, and animals into Tzaangor over time; one cure path currently ties to a Psycast (Royalty).
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The page shows headings for “Recommanded Mods / Optional Mods” but no entries yet.
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Recent change log: “CE: Fixed failed patch operation” on Sept 30 (so there’s an active CE compatibility layer).
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Plus, I can put more Rubricae by potentially limiting their spawning rate, but where is the fun if you only have three Rubirace as a starting characters that can do nothing but just standing?
Come to think of it, Astartes power armour is known to last for literally thousands of years. Some chapters and most Chaos warbands have wargear that's survived since the heresy, so having the same kind of "infinite durability" the General in the Deadlife mod hat has might be a good idea?