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MIM Warhammer 40k Thousand Sons
   
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Mod, 1.6
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23.701 MB
7 月 17 日 下午 12:52
10 月 19 日 上午 6:33
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MIM Warhammer 40k Thousand Sons

在 emitbreaker 的 1 个合集中
MIM WH40k Mod Collection 1.6 Migration Completed
45 件物品
描述
Summary
Standalone Thousand Sons sub faction mod from MIM Warhammer 40k mod sets.

Basic concept of Chaos Factions is, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.

This mod adds a Thousand Sons sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.

New Faction


New Gene-Seed


Rubricae


Sorcerer


New Game mechanism
Gas of Change
Requires Biotech DLC - otherwise, the function may not be activated.

Thousand Sons' Warpflame weapons generate special gas after their attack. If your pawn keeps staying there, they will be eventually transformed to Tzaangor. This conversion will be applied not only for human, but also mechanoids and animals.


Cures
Currently only one cure available - if you use Psycast mod (which means requires Royalty DLC), you may have a chance to learn temporal manipulation. Further abilities to cure these foul diseases will be added along with updates for Adepta Sororitas and Adeptus Ministorum.

New Races
Screamer of Tzeentch
They will be spawned as a tamable animal with Advanced trainability.

New Xenotype
Requires Biotech DLC - otherwise, the function may not be activated.
Tzaangor


Tzaangor Enlightened


Tzaangor Shaman


New Fortification
Thousand Sons Walls and Embrasures
Gives better mediation focus. Have slightly better stats compare to vanilla structures. Requires Thousand Sons research on Chaos (MIM) tab.

New Scenario


New Apparels
  • Total 11 Thousand Sons armors with 8 cosmetics, 10 power helmets, 11 shoulder pads and 12 powerpacks added.
  • (Requires VFE - Pirates) 1 set of Helbrute armor.

Recommanded Mods

Optional Mods

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26 条留言
ASMR gaming 10 月 5 日 下午 9:19 
What the mod currently does (snapshot)

Standalone Thousand Sons sub‑faction in the MIM WH40k set; adds culture, royal titles, custom start(s), armors/helmets/shoulder pads/powerpacks, screamer animals, Tzaangor xenotypes, and Thousand Sons walls/embrasures with slightly better stats and meditation focus. Requires Biotech for several features. One Helbrute armor set depends on VFE – Pirates. Required items include Harmony, MIM – WH40k Core, MIM – WH40k Weapons, and MIM Warhammer 40k Chaos Core.
Steam Community

Signature mechanic: “Gas of Change.” Warpflame attacks leave a gas that can convert pawns, mechs, and animals into Tzaangor over time; one cure path currently ties to a Psycast (Royalty).
Steam Community

The page shows headings for “Recommanded Mods / Optional Mods” but no entries yet.
Steam Community

Recent change log: “CE: Fixed failed patch operation” on Sept 30 (so there’s an active CE compatibility layer).
Steam Community
Sean 9 月 14 日 下午 10:42 
The thing is, the way armour in this game breaks kinda doesn't work for Warhammer, like it breaks and disintegrates into nothing
emitbreaker  [作者] 9 月 14 日 下午 6:10 
@rmorov12 Sorry for being away for so long. I was in crunch mode in my RL project and didn’t have time to check Steam. Could you please share your mod list and, if possible, log after the ideology screen?
rmorov12 9 月 1 日 下午 3:46 
hey got a question, game is stuck on the ideology screen whenever i try to play with this mod. It looks amaizing but I can't play it . Please help
emitbreaker  [作者] 8 月 6 日 上午 8:02 
@Sean Didn't you read Horus Heresy series for how easily their armors broken down? Those texts are just kind of brainless writers explaining how awesome their characters are.

Plus, I can put more Rubricae by potentially limiting their spawning rate, but where is the fun if you only have three Rubirace as a starting characters that can do nothing but just standing?
Sean 8 月 6 日 上午 3:56 
I mean if you're doing a lore friendly Thousand Sons warband, you wouldn't have that many sorcerers. Though it might be worth having a mod to provide some kind of repair options for armour. I use a few, one has an implant that makes any armour worn by the wearer immune to damage and automatically repair itself.
Come to think of it, Astartes power armour is known to last for literally thousands of years. Some chapters and most Chaos warbands have wargear that's survived since the heresy, so having the same kind of "infinite durability" the General in the Deadlife mod hat has might be a good idea?
emitbreaker  [作者] 8 月 3 日 上午 9:23 
@Vanidas That's not possible unless I made hard dependency with VFE and using their patch operation mod. So far, the Eltex is one key constraints for them while you can easily make fully leveled TS marines by using Ideology library's ritual.
Vanidas 8 月 3 日 上午 8:22 
Could you add a config option to remove Eltex as a resource requirement from sorcerer gear? That material is a huge pain to get in large quantities.
emitbreaker  [作者] 7 月 29 日 上午 7:37 
@Zarquon I didn't put it onto the description because everyone didn't expect the old-school female space marine XD
Zarquon 7 月 29 日 上午 7:34 
ah okay, it just says anyone in the description. the baseliner i tried it on was female. That probably resolves it then. Thanks for the answer