边缘世界 RimWorld

边缘世界 RimWorld

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MIM - WH40k Weapons
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
34.286 MB
2023 年 11 月 23 日 上午 5:52
10 月 19 日 上午 6:26
234 项改动说明 ( 查看 )

订阅以下载
MIM - WH40k Weapons

在 emitbreaker 的 4 个合集中
MIM WH40k Compatibility List
374 件物品
MIM WH40k Mod Collection
50 件物品
MIM WH40k Mod Collection - Lite version
20 件物品
MIM WH40k Mod Collection 1.6 Migration Completed
45 件物品
描述
Summary
Standalone weapons mod from MIM - WH40k Factions. Gives bunch of weapons for Loyalists, Traitors, Genestealer Cults and Necrons.

You can change ranged weapon accuracy at Mod Settings
Change the value, save and load the game, then you'll get updated accuracy. This may not include some Melee weapons that has ranged attack.

Weapon Concepts
Same as Miniatures, there are four types of ranged weapons - Pistol, Rapid, Assault and Heavy. Pistol can be, if you use duel wield mod, duel wielded, Assault weapons have move speed bonus of 25% while Heavy weapons have penalty of 50%. Rapid weapons currently have no concept yet.

Melee weapons are basically categorized as 1H or 2H - 1H weapons has x * 1.x multiplied damages from their vanilla counterparts - like chainsword, which has damage characteristic of 1, has same damage amount with Long Sword, while Khornate Eviscerator, which has 2 and (looks like) 2H, has Long sword * 1.2 * 1.5 (2H weapon multiplier) damage amount.

This mod contains
New Weapons
As it is named. Currently including 280+ new melee & ranged weapons, including redundancy across factions.










New Mechanism - Weapon Abilities
Rapid Fire


Devastating Wounds
This ability will be disabled if Combat Extended is enabled.


Sustained Hits


Melta
This ability will be disabled if Combat Extended is enabled.


Pistol
This ability will be disabled if Combat Extended is enabled.


Heavy
Will not be displayed as weapon ability but gives below pawn ability instead.


Hazardous
Please note that this one has slightly lower possibility. Other 15% comes from 10.0 out of 60.0, while this one comes from 1 out of 6.


Penetration
Only available for Las / Beam / Gauss weapons. An attack from a weapon with this ability will penetrate all pawns on the shoot line.

New Mechanism - Changeable Projectile
Equip below magazine pouches with corresponding guns give your pawn additional gizmo when drafted. Click each gizmo will change the attack type - some may change requirement of Line of Sight or bullet flying type.

You can check inspection string or item descriptions for which one has compatibility with which guns.

Any pouches require magazine pouch (IM) research on Imperim (MIM) tab.

Changeable projectile functions will be removed if Combat Extended is enabled - still, pouches give carry capacity bonus as well as small carry weight / bulk bonus to wearer.

Bolt Weapons









Special-issue ammo






Auto Weapons


Special-issue ammo




Mobile mortar
Mobile mortar can be crafted at fabrication bench once Mortar and Heavy Weapon (IM) research has done.


Mortar shells
  • Explosive Shell (default)
  • Incendiary Shell
  • EMP shell
  • Smoke shell
  • Firefoam shell
  • Tox shell (requires Biotech)

New Abilities
Most likely a built-in abilities for weapon or wargears.

Wargear bounded


Weapon bounded
Will be removed if Combat Extended is enabled.











New Traders
This mod adds caravan / settlement traders for each sub factions, as well as orbital traders, who sells certain weapons, books and apparels (apparels only available if you enabled sub faction mod). Also, they will buy certain items from this mod.

New Ammos (for CE only)
This mod provides full set of ammo with its own researches to unlock. If you enabled Combat Extended, you can see new research tab of CE Ammo (MIM).

Built-in Proper shotguns patch (for non CE only)
This mod contains shotgun patches for proper shotguns mod.

Optional Mods

Buy me a coffee if you wish[buymeacoffee.com]
热门讨论 查看全部(6)
19
3 月 14 日 上午 12:12
Dual Wield
emitbreaker
15
1 月 9 日 下午 4:59
Bug ?
Toine10000
17
2024 年 8 月 13 日 上午 3:54
A bug
慕柯
441 条留言
emitbreaker  [作者] 10 月 20 日 上午 9:27 
@Freya Anto I'm happy to hear that ;)
Freya Anto 10 月 20 日 上午 9:09 
And that did the trick, thank you again
Freya Anto 10 月 20 日 上午 9:03 
Not a problem, thank you for taking time out of your busy schedule to help :-)
emitbreaker  [作者] 10 月 20 日 上午 6:11 
@Freya Anto Thanks for your kind understanding. So far I've tested few additional cases with Lasgun and Hot shot volley gun, but either case properly works without infinite bullet storm or damaging to non intended plants, items, filth, etc.
Freya Anto 10 月 20 日 上午 6:09 
Okay I will do that as soon as I'm hooked up to the internet again in a few hours
emitbreaker  [作者] 10 月 20 日 上午 5:23 
@Freya Anto Could you unsub > resub core mod and try again? Both works normally in my local environment, so either an edge case that I didn't check or assembly update issue. I'll do some enhanced testing at my end as well.
Freya Anto 10 月 19 日 下午 8:02 
Sorry to report the volley lasgun and normal lasgun are broken, same issue
Freya Anto 10 月 19 日 上午 9:04 
Thank you very much Emit
emitbreaker  [作者] 10 月 19 日 上午 6:31 
@All Fixed;
1. Now beams work as intended - no more infinite bullets.
2. Tried to reduce the chance of items or plants on the ground being targeted by beam weapons.
3. Biotech-like beams (like gauss weapons) now porperly hits intended targets whether it is pawn, building, plant or item.
4. Particle caster - it's explosive beam and causes smaller explosion (4 cells around the destination)
emitbreaker  [作者] 10 月 19 日 上午 3:37 
@All sorry for my belated response - was away from development for my RL project. Most of the issues have been fixed at my local end and will deploy update once remaining testing for other weapons has done.