边缘世界 RimWorld

边缘世界 RimWorld

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MIM Warhammer 40k Chaos Core
   
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Mod, 1.6
文件大小
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更新日期
4.407 MB
7 月 10 日 上午 5:56
10 月 19 日 上午 6:32
18 项改动说明 ( 查看 )

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MIM Warhammer 40k Chaos Core

在 emitbreaker 的 1 个合集中
MIM WH40k Mod Collection 1.6 Migration Completed
45 件物品
描述
Don't need sub faction mod if you don't plan to play as specific faction
Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods. But for full functionality it would be better for you to use this core library.

Summary
Core Libraries for Chaos Faction mods from MIM Warhammer 40k.

Basic concept of Chaos Factions are, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.

This mod contains
Cultures


Abilities
Chaos Lord - No Independant Codex


Death Guard Chaos Lord


Exalted Sorcerer


World Eaters Chaos Lord



Dark Apostle



Exalted Champion


Warpsmith


Plague Surgeon


Raptor



Havoc


Legionaries


Khorne



Exalted Eightbound


Eightbound


World Eaters Terminators


World Eaters





Nurgle



DeathShroud Terminator


Slaanesh


Noise Marine


Doom Siren


Sonic Shrieker


Tzeentch



Thousand Sons


Tzaangor Shaman


Helbrute
Requires VFE - Pirates.


Corpseman Backpack


Trench sweeper shield


Hediff
Blightlord Terminator


Fortifications


Recommanded Mods

Optional Mods

Buy me a coffee if you wish[buymeacoffee.com]
44 条留言
emitbreaker  [作者] 10 月 4 日 上午 4:15 
@sassythesasquatch(Real) Prince of Excess won't allow me to do so XD
sassythesasquatch(Real) 10 月 4 日 上午 4:08 
to be fair mutations don't need to be THAT to scale knowing the chaos gods they would just mess with people and seeing a colonist with like 20 tentacles with various sizes all over a colonist would be wonderfully terrifying but anyway sick mods
emitbreaker  [作者] 10 月 4 日 上午 3:54 
@sassythesasquatch(Real) There used to be, but with my horrible artskill, it's really difficult to reproduce proper mutations to all the bodytype ;(
sassythesasquatch(Real) 10 月 2 日 下午 10:31 
really hope at some point in the future there is a mutation mechanic with chaos (other than tzaangors and pox walkers) something like random tentacles, eyes or horns that either positive or negative so we can make some chaos spawn colonists. great work with your mods
emitbreaker  [作者] 9 月 14 日 下午 6:11 
@Hydra Sorry for being away for so long. I was in crunch mode in my RL project and didn’t have time to check Steam. Death Guard has plague surgeon but they are currently wip for 1.6.
Hydra 9 月 3 日 下午 4:49 
Don't know if this has been asked or answered, but is there anything on apothecaries for chaos?
I have the research done, but there's no recipes for it.
Likewise the warpsmith, but there is only ones for the fallen angels.
Just curious if there is something I'm missing or my own lack of knowledge when it comes to 40k.
Doggias 9 月 1 日 上午 10:47 
Sorry for the late response (I didn't want the timing to seem passive-aggressive) but absolutely, thank you for your diligence in creating these mods!
emitbreaker  [作者] 8 月 26 日 上午 6:42 
@Doggias Oops, seems like RimDark removed some of their genes. Let me check it and update the compatibility patch. Thanks for your heads up!
Doggias 8 月 25 日 上午 11:27 
(Verse.Pawn,System.Collections.Generic.List`1<string>,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool)
MIM40kFactions.CompCauseHediff_AoEbyKeyword:PawnValidator (Verse.Pawn)
MIM40kFactions.CompCauseHediff_AoEbyKeyword:IsPawnAffected (Verse.Pawn)
MIM40kFactions.CompCauseHediff_AoEbyKeyword:CompTick ()
Verse.ThingWithComps:Tick ()
RimWorld.Building_Door:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Doggias 8 月 25 日 上午 11:27 
I keep getting these errors for each of the marks of Chaos (respectively);
I think they're coming from the Tzaangor raiders that I killed and captured, since they don't appear to have a Mark of Tzeentch gene and I can't find any in the console commands. Is this an error with the mod or is there a specific incompatibility (perhaps with Rimdark?) I should try to resolve?

I have to send it in two parts due to character limit

Failed to find Verse.GeneDef named BEWH_UndividedMark. There are 7693 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.GeneDef>:GetNamed (string,bool)
MIM40kFactions.Utility_GeneManager:GeneDefNamed (string)
MIM40kFactions.Utility_PawnValidationManager:HereticAstartesValidator (Verse.Pawn)
MIM40kFactions.Utility_PawnValidationManager:KeywordValidator