边缘世界 RimWorld

边缘世界 RimWorld

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MIM Warhammer 40k Orks Core
   
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Mod, 1.6
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7.219 MB
7 月 7 日 下午 10:50
10 月 31 日 上午 8:22
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MIM Warhammer 40k Orks Core

在 emitbreaker 的 1 个合集中
MIM WH40k Mod Collection 1.6 Migration Completed
47 件物品
描述
Summary
Core library for Orks Faction mods from MIM Warhammer 40k mod set.

Contains races, xenotypes, basic pawn spawn mechanism, backstories, Feral Ork faction.

New Pawn Mechanism


Orkoid Ecosystem


New Backstories
Dedicated Grot / Orks backstories added and distributed to each pawn.

New Races
All below races are vanilla based, so you don't need neither HAR nor Biotech.
Squig


Squighog


Snotling


Grot


Orks


Ork Boy


Ork Mek


Ork Painboy


Ork Weirdboy


Runtherd


Warboss


New Racial Hediff
Grow over Waaagh!


New Xenotypes
Grot


Orks








More benefits / xenotypes may be added in the future, as well as more head / head attachments for customization.

New Items
Apparels iz kompatible to 'Umies.
Cloth / klof

Kombat Pants


Kombat Suit


Koat

Jacket


Hat

Field 'At


Pole

Pole, Skull


Pole, Dakka


New Resources
Orkoid fungus
A fungus that can be grown under light.

Orkoid leather
Similar to Dread Leather of Anomaly

Orkoid meat
Taste good.

Teef
Can be gathered from any orks once per a day. Will be used for crafting armors when they are added.

New Faction
Feral Orks with Feral Orks Culture.
I haven't decided how to implement their kulture yet.

Recommended mod
Pawn Control: For better usage of useless snotlings.

Buy me a coffee if you wish[buymeacoffee.com]
116 条留言
emitbreaker  [作者] 18 小时以前 
@Frebby Injected related think tree for the mod. Try it and let me know if you still have issue.
emitbreaker  [作者] 19 小时以前 
@Frebby Hmm... Seems like some kind of special patch requires for a custom races. Will Try to patch it.
Frebby 10 月 30 日 下午 1:47 
So Ive been playing around with the 40K MIM mods and I noticed that the Orks arent compatable with the "search and destroy" mod which personally makes it really hard to play the race with how fast they spread.

Anyone know how to make it work? Works with space marines, not Orks though.
Faith 10 月 21 日 上午 11:27 
Well, I got up to over a 100 orcs / grots, orcs spawn way way more than grots now and honestly they are terrifying haha. I took 20 naked orcs and just raided everything around me like it was nothing.

Not sure where to post and I have not figured which faction does it, but if I leave my space marine factions on the screen that generates the world, it restricts the number of other factions I can get to spawn. I will keep investigating and come back to you.
Faith 10 月 21 日 上午 8:58 
Logged into the same save and within a minute had 3 orcs spawn and 1 grot. I had 100s or spores around, so not sure how if anything has changed frequency wise, but will start a feral play through now and let you know.
Faith 10 月 21 日 上午 5:11 
Unsubbed and resubbed, will test it quickly later. Going to start a feral greenskin run.
emitbreaker  [作者] 10 月 20 日 上午 6:31 
@GutHorror @Faith Updated Core mod for better spawning logic. Could you please unsub > resub core mod and test once again? So far my local quick test works fine, at least to me.
emitbreaker  [作者] 10 月 20 日 上午 5:25 
@GutHorror @Faith Ummm.... sounds like rng is not the only reason causing this issue. Let me do further tuning for random generation logic...
Faith 10 月 19 日 下午 11:27 
Yeah, I would tone the spawn rate of grots / orcs down potentially to half of what is now. late game, it will sort itself as you will have so many units anyway. First play through (few months back), I also had most of them spawning and not being associated with my faction. I was having to capture them and convert / recruit which was difficult as they are super hard to turn. I guess something changed, but I started storing spores inside my base, which made them my faction.

The Squigs and snots are fine, both can be eaten in a pinch, not that you need it with the fungus tbh. I am early game so I have not experienced the growth from Waagh yet, so interested to see that happen. 20 melee orc boy is already terrifying hahaha
GutHorror 10 月 19 日 下午 12:44 
@emitbreaker @Faith I've definitely had the same problems. The spawning of snotlings and squigs is manageable but for every ork of any kind there's 15-20 grots first so most of the raids on me are handled immediately by a swarm of unarmed grots