安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Anyone know how to make it work? Works with space marines, not Orks though.
Not sure where to post and I have not figured which faction does it, but if I leave my space marine factions on the screen that generates the world, it restricts the number of other factions I can get to spawn. I will keep investigating and come back to you.
The Squigs and snots are fine, both can be eaten in a pinch, not that you need it with the fungus tbh. I am early game so I have not experienced the growth from Waagh yet, so interested to see that happen. 20 melee orc boy is already terrifying hahaha
@Faith That's mathematically possible but sounds odd... Let me check the code once again.
Also, I have 24 grots and not a single orc has spawned apart from the one I started with?
if a ork kills the other orks might get a social boost towards them
so if ork 1 kills more enemies then ork 2 or 3
they both get a social boost towards ork 1
and it might also give them a stat boost
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465881088
1. Multiple spore on one cell - it is intended. Use flamers could be the best option.
2. Snotling needs my another mod (simple non humanlike pawn control) to properly use.
3. Gotcha.
4. That must be bugged. Btw do you use my mod with vanilla expanded framework? otherwise, there is no way to render paws bigger than 3x3 (current warboss size)
Tick 438826
Inspecting (168, 0, 181) (index: 45418)
---
Orkoid fungus - EMOK_OrkoidFungus44654
Orkoid fungus - EMOK_OrkoidFungus54120
Orkoid fungus - EMOK_OrkoidFungus58799
Orkoid fungus - EMOK_OrkoidFungus63638
Orkoid spore - EMOK_Spore64066
Multiple passes or it's not all gone :D
It should be something a bit more like:
“Spore Spawn Speed Multiplier” works as a higher number means Orkoid Fungus spawns a spore more often.
"Spore Hatch Interval Multiplier" works as a higher number means the spore takes longer to hatch.
Please update core mod. If you've seen new red line after updating Core mod, please unsub and resub the core mod.
Okay... I haven't reproduced only grots spawns for 200+, but let me check the spawning mechanism once again. Also, I'll reduce the spawning rate and chance while the orkoid got damage - in worst case scenario, I'll add one mod option to disable some of those functions. It may takes time since I'm bit of busy for my RL job. Thanks for your kind patients.
there are settings for orks there
And only 1 ork, the one I started with.
Another problem is that the spore max cap doesn't work, the other settings do but not for spore cap.