Crystal Project

Crystal Project

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Project: Descent
   
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7 月 2 日 上午 10:33
7 月 10 日 下午 7:17
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Project: Descent

描述
Originally just a personal mod to make classes related to specific OCs of mine for the game, but it's public now. Will include other jobs later. Eventually. Maybe.
Classes are probably very unbalanced since it was originally intended as a "see what I can do" type of thing and almost entirely for personal use.

All (main) classes finally implemented, and includes the Sorcerer, a powerful MP chugging caster class, the Destroyer, a decently strong but slow, bulky tank and the Battle Master, a user of multiple weapons with a variety of strong attack skills.
Additional classes currently include a really strong healer that can easily support the whole party but lacks offensive power

Will probably change the unnecessary chunks of class description to a google sheet later, like all the Cool Modders(tm) do.
Healer done, now to figure out that job that refuses to stay dead.

Sorcerer Job:
+ High MP, MND caster class with decent speed, able to dish out decent damage
+ Unique stances for damage or mp management
+ Four passives each leaning more offensively or defensively
+ A selection of strong, elemental skills
+ panic buttons :D
- Holy frail, dies to a light breeze
- Deals piss for damage when out of MP

Destroyer:
+ High Bulk class
+ Able to dish out decent damage
+ Insanely tough
+ Many ways to manipulate aggro
- Very slow
- Can't win easily win battles solo
- Requires proper support to stay alive
- No damaging AOEs

Battle Master:
+ Huge Weapon Variety
+ Dual Wielding
+ Fast turns, skills with variety in accuracy, crit rate, damage and variance
+ Interesting stances and unique turn buffs
- Magically frail
- Crippled by certain statuses
- No magic damage + no MP
3 条留言
Chime 7 月 9 日 下午 12:26 
This is a pretty awesome mod! I got around to trying each class out and they're really cool. However you were definitely right about the unbalanced part. Sorcerer alone was doing well over 10k damage by early-midgame which combined with certain things to restore mp on kills meant you could basically two turn every end game boss.

Battle Master likewise has so much action economy and speed that I actually started double turning some enemies. Being able to hit upwards of 6 times a turn and even more with more ap makes you just absolutely shred enemies apart.

Destroyer is likewise very strong. With a penchant for immense hp and giving itself plenty of of defensives on demand with high damage this thing is a beast of its own. While less then the others it is still similarly capable of dishing out huge damage and making hits feel like wet paper against it.

Combined you have a trio of unstoppable monsters that will scorch the lands and slake it with the blood of your enemies.
Mysterymage  [作者] 7 月 4 日 下午 4:54 
Why thank you fellow internet user
ZeterZero 7 月 4 日 下午 2:15 
Your blorbos look cute.