全面战争:战锤3

全面战争:战锤3

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Diplomacy Logic and Balance Katsuko
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1.355 MB
6 月 19 日 下午 12:11
12 月 10 日 下午 12:13
35 项改动说明 ( 查看 )

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Diplomacy Logic and Balance Katsuko

描述
🕊️ Diplomacy Logic and Balance – by Katsuko

❗ Constantly Improved – Help Perfect It!
This mod is under ongoing development, aiming to refine and elevate diplomacy in Total War: Warhammer III. Every update brings it closer to perfection – thanks to your feedback and support!

💾 Save Game Compatible
No need to restart your campaign – this mod works seamlessly with existing saves.

✅ Compatible with All Other Mods
This is a diplomacy-only mod ⚖️ – it doesn’t affect units, visuals, scripts, or campaigns.
It works perfectly with major overhauls like SFO 🛡️, Radious ⚔️, and many more!

✅ Tested with Auto Resolve Rebalanced
Synergy with my Auto Resolve Rebalanced mod enhances realism by giving factions accurate battlefield value – which directly improves diplomatic behavior and decision-making.
🔗 Auto Resolve Rebalanced – Steam Workshop - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3501256396

My friends, my new mod Better AI Army Builder is now live!
Check it out here:
👉 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3617312541

🔍 What Does It Do?
This mod rebalances almost every core diplomatic factor, including:

• Treaty evaluations (non-aggression pacts, trade, alliances, vassalage)
• Relationship impact from war, betrayal, and broken deals
• Cultural, racial, and historical modifiers
• Smarter AI attitudes – no more instant trust between sworn enemies

🎯 Result: diplomacy feels more strategic, believable, and immersive.

📌 What’s New in the Latest Update:

🌀 Alliances are now unique and dynamic – everything depends on what's happening on the map, who is trading with whom, and who is at war. This means every campaign plays out differently, with no more predictable or repetitive alliance patterns.

1️⃣ ⚔️ Wars can't be declared from across the world anymore – distance now matters.
2️⃣ 🤝 Improved alliance logic – still hard to get, but now more consistent.
3️⃣ 🧠 AI evaluates strength, settlements, and proximity before declaring war.
4️⃣ 💥 AI avoids suicide wars – doesn’t attack stronger empires blindly.
5️⃣ ⚖️ Balanced war frequency – fewer unnecessary wars, less self-destruction.
6️⃣ 🕊️ Non-aggression pacts are more meaningful and realistically balanced.
7️⃣ 🔄 Tested in parallel with Auto Resolve Rebalanced – gives each faction fair combat weight, which feeds directly into diplomatic logic.
8️⃣ 🔥 Chaos logic reworked – to increase the threat and variety brought by Chaos factions.
9️⃣ 🎲 Scenario variety improved – more unexpected alliances or wars may emerge.
🔟 🏙️ You can now sell, gift, or purchase settlements from allies – or even from neutral/less hostile factions – for a fair price.
🔧 AI Stability Improved – Fixes a common issue from vanilla where AI armies could "freeze" due to illogical war targets or diplomatic deadlocks. AI now behaves more consistently and adapts better to changing situations.

⚖️ Why Use This Mod?
Vanilla diplomacy often felt random, unrealistic, or rushed. This mod brings order and logic by reworking the internal values that guide the AI.

🔧 [TEST VERSION] Lore-Based Aversion Overhaul
This is a test build of a diplomacy rebalance grounded in the official lore of Warhammer Fantasy.

Every aversion value in this version is manually adjusted to reflect historical enmities, alliances, and ideological hostility between races as depicted in books, army codices, and lore sources – not based on balance or gameplay smoothing.

🕮 Dwarfs still hate Greenskins. Elves don’t get along. Chaos is hated by nearly all – and rightfully so.

With this mod:
• 🤝 Alliances are earned, not handed out
• 🔪 Betrayals have long-term consequences
• 🧷 Vassals are harder to force
• 🧠 War declarations are based on reason, not RNG

🛠️ Always Evolving
This is a stable mod, but constantly evolving with each update.
If you notice anything odd – like factions acting too passive or irrational – leave a comment! Your reports and ideas shape future improvements.

💬 Final Words
Thanks for trying Diplomacy Logic and Balance.
With your help, we can finally give diplomacy the strategic depth it always deserved in Total War.

If you'd like, feel free to join my Discord channel – there's a dedicated section for mods where you can share feedback, ask if something looks right, and discuss changes. This helps me respond faster and adjust things more effectively.


📣 Follow & Support:
🎥https://www.youtube.com/@TenKatsuko - YT Channel
☕ Support My Work
If you’d like to support the mod, you can buy me a coffee:
💗 ko-fi.com/tenkatsuko
Totally optional – but very appreciated. Thank you!



If you enjoy the mod, please consider leaving a rating – and if you have ideas or find bugs, I’m always open to feedback.
Thank you for playing!
— Katsuko
240 条留言
Markliuz Da Jesterly 6 小时以前 
Part 2.
Personally i'd like this restriction removed, since it allows room for larping. or atleast not be as unreasonable as it currently is, i'd like joining wars to be positive too than outright being a flat no right now, even as they're getting destroyed they refuse the help, which has lead me to resurrect the faction as a vassal or alliance and then i run into the issue of not being able to give them any land. i feel this part of the mod surely was poorly thought out. XD
Markliuz Da Jesterly 6 小时以前 
Love everything the mod does, except for the trade settlement ordeal. literally crushing any way to build up a meaningful relationship at all. its unreasonable and far too harsh. example, playing as Teclis and dealing with lizardmen, i'm unable to trade a settlement i want for a full province for a settlement they want to complete theirs. also being unable to give back any land to the lizardmen that they lost and i want to keep them around and be on friendly terms with them.
The continued negative relation since i cant build it up any other way, not even able to join their wars for more positive relation. will lead to a eventual war i cannot avoid, this is so badge and terrible. this also double down when you have vassals and certain alliances unable to give them back land they lost, just to be nice to them and be kept on positive.
Andrey 12 月 13 日 上午 11:12 
@katsuko
Relationships were slightly negative ( around -60), i wanted to sign nap and offer them settlement in the neighboring province. They were ok with signing nap for money, but settlement proposal added huge negative modifier to the deal. I understand the current logic, but it still feels strange that instead of just greatly reducing positive modifier from the settlement offer, mod turns it into the negative one. Still much better than vanilla, though.
0rg4l0rg 12 月 13 日 上午 5:26 
@Katsuno awesome, thank you for taking the time to clarify that for me
小小盐酥 12 月 13 日 上午 12:15 
I believe that no country should hate another country for obtaining a vassal state, unless the vassal country is in the same camp as it
小小盐酥 12 月 13 日 上午 12:14 
Hey, this mod is so disappointing. As the emperor of the empire, I have been a vassal to every elector, but the various races around me hate me just because I have legal vassals. This is so ridiculous. In fact, the system of feudal dynasties was in this form of vassal status. This was true for empires and also for the Kingdom of Battonia.
Katsuko  [作者] 12 月 13 日 上午 12:00 
@0rg4l0rg
The mods should work together. In that other mod, most of the changes seem to be focused on lore-based aversion, so it should be fine and they shouldn’t conflict in a major way. 🙂
Katsuko  [作者] 12 月 12 日 下午 11:58 
@Andrey
It all depends on whether you have positive relations with the AI you’re offering the settlement to. If you don’t, then it’s completely normal.

Also, if the settlement is basically worthless, the AI won’t want it anyway.

Let me know what your relationship level with that AI was (how much + or - you had).
Andrey 12 月 12 日 下午 9:42 
Offering settlements to AI provides negative opinion modifier. AI will even refuse accepting stllements with no strings attached. I understand that settlement trading needs a nerf, but this seems too extreme.
0rg4l0rg 12 月 11 日 上午 8:04 
hey i'm curious if this mod is compatible with loreful strategic threat?

after reading each mod description i'm still unable to decipher if they would overwrite the same tables.

LST seems to focus on removing strategic threat and implements race specific aversions, centered mostly around territories.

this mod says it also plays off lore/culture based aversion but then leans into dynamic alliances and whatnot after that. the changes to settlement trading and trade deals interest me the most.

will the dynamic relationship mechanics and the changes to diplomacy values of this mod and the territory mechanics/threat calculation of loreful strategic threat work together?

appreciate your work, and insight. thanks