全面战争:战锤3

全面战争:战锤3

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Better AI Army Builder
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1.299 MB
12 月 3 日 上午 11:54
12 月 4 日 上午 9:08
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Better AI Army Builder

描述
🛡️ Better AI Army Builder – by Katsuko
Smarter Recruitment • Stronger Armies • More Threatening AI

🎥 AI Army Preview – Post-Overhaul Recruitment:
https://youtu.be/cJBmv1nJmog

❗ Actively Developed – Aiming for Perfection!
This mod is under continuous development, improving how AI recruits and composes its armies in Total War: Warhammer III.
With every update, AI armies become smarter, stronger, and far more coherent — thanks to your feedback.

💾 Save Game Compatible
Works perfectly with ongoing campaigns — no restart required.

🔧 Compatible with All Other Mods
This mod does not change unit stats, animations, visuals, or campaign scripts.
It should work smoothly with large overhauls as well.

🔍 What Does This Mod Change?

This mod completely reworks the AI recruitment logic and army composition system, improving:

✔️ unit prioritization
✔️ role values (frontline, flanking, artillery, monsters, heroes)
✔️ template selection logic
✔️ faction-themed army compositions
✔️ tier progression (faster access to strong units)
✔️ synergy across all units in an army

🏛️ AI Building Priorities Also Improved

Alongside recruitment logic, I am also working on improving AI building priorities, which directly affects recruitment quality.
If you notice the AI excessively constructing strange or pointless buildings, please report it in the comments.

Testing such a large system takes time, but with every patch it gets closer to the ideal.
Your feedback is incredibly valuable.

If you enjoy the mod and believe in its direction, leaving a ⭐ like is a great way to show support — and I truly appreciate it!

🏹 Factions Already Showing Major Improvements
🧛 Vampire Counts / Vampire Coast

• Less zombie/skeleton spam
• More elite infantry, monsters, and lord-based synergies

🏇 Bretonnia

• Armies finally look like true knightly hosts, not peasant swarms
• AI uses cavalry more intelligently

🏜️ Tomb Kings

• More constructs, chariots, and elite units
• No more empty slots or chaff-filled stacks

☠️ Warriors of Chaos / Daemons of Chaos

• Strong, thematic, lore-consistent armies
• No more random unit mixing

⚒️ Dwarfs

• More grounded early game — fewer top-tier doomstacks at turn 20
• Recruitment follows economy and tech progression more reasonably

🔥 Chaos Dwarfs

• Smarter use of K’daai, artillery, and elite Infernal units
• No more stacks of orc labourers

🐗 Beastmen

• More aggressive and beast-focused stacks
• Better use of Minotaurs, Bestigors, and monsters

⚔️ Empire

• Classic Imperial structure: halberds, handgunners, artillery, cavalry
• Much more logical mid/late-game compositions

❌ Why Is This Mod Necessary?

Vanilla AI often recruits:
✖️ too many low-tier trash units
✖️ incoherent, unfocused armies
✖️ units that do not match their faction’s identity
✖️ weak stacks even in late game

This mod fixes all of that.

🧠 What Comes Next?

This is just the beginning.
The mod will continue to evolve until every faction reaches near-perfect recruitment logic, and the AI becomes a truly satisfying opponent throughout the entire campaign.

You can expect:
👉 continuous improvements
👉 better templates and smarter army building
👉 faction-by-faction refinements

⚖️ Why Use This Mod?

✔️ more challenging campaigns
✔️ stronger, thematic AI armies
✔️ improved balance without artificial buffs
✔️ greater army diversity
✔️ units fulfilling their battlefield roles

🛠️ Always Evolving

If you notice a faction creating odd stacks, picking strange buildings, or showing unusual behavior — leave a comment!
Your reports directly shape future updates.

📣 Follow & Support

🎥 YouTube:
https://www.youtube.com/@TenKatsuko

☕ Support My Work:
https://ko-fi.com/tenkatsuko




Any support helps me update and refine these mods faster — thank you! ❤️
11 条留言
AI-Man 46 分钟以前 
okay thanks for the answer! i guess they probably won't work together if they're changing the same thing, i'll test each one and see how it goes but the main idea is to just have the AI build better armies instead of just spamming basic tier 1 trash
Katsuko  [作者] 2 小时以前 
I haven’t directly compared that mod with mine, so it’s hard for me to say.
My mod changes AI behavior from the very start of the campaign — both in terms of which buildings the AI prioritizes and which units it recruits. This has a noticeable impact on overall faction balance and creates a more dynamic campaign map.

The mod works well alongside other mods, and yes — it also affects modded units as long as they are included in the AI’s recruitment pools.

If you notice anything odd or have feedback, feel free to let me know!
AI-Man 3 小时以前 
hi how this mod compares to this one? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3397844179
would they work together? Also does this mod also effect modded units (considers them aswell)?
Katsuko  [作者] 7 小时以前 
@I Have No Enemies Brother
Thank you, truly — reading this made my day.
I wanted AI armies to feel dangerous and lore-friendly, so I’m very happy it landed that way for you.

If you run into anything that could be improved, just let me know.
And thanks a lot for the like + favorite! ⚔️❤️
I Have No Enemies Brother 7 小时以前 
@Katsuko

I tried this mod with Hecleas Grand Strategy and I just wanted to say that your mod is my favorite recruitment mod. I believe it blends the best of both worlds when talking about the other recruitment mods from Incanta and Heljumper.

Your mod made AI armies challenging yet feel loreful in their composition. It blended engaging gameplay with immersion. The best of it all. Thank you for this Sir. I'll report back with my future playthroughs and give feedback if applicable.

Liked and Favorited this mod already thank you my friend.
Katsuko  [作者] 11 小时以前 
The mod should recruit units from other mods normally.
It also should be compatible with DeepWar AI, as it doesn’t overwrite the same systems.
Sly 16 小时以前 
Do you think this mod would be compatible with DeepWar AI? Thank you for your mods. I use your legemdary items mod and the diplomacy one
EzUNreal 18 小时以前 
Does ai recruit mod units?
Katsuko  [作者] 21 小时以前 
🩸 Update — Minor Improvements for Vampire Counts, Beastmen, and Bretonnia

This update includes a set of small but meaningful tweaks:

• Vampire Counts
Refined mid-/late-game recruitment logic to make them slightly stronger and more consistent.
AI now prioritizes better military buildings and unlocks elite units more reliably.

• Beastmen
Adjusted army templates for improved composition and overall performance.

• Bretonnia
Minor recruitment logic cleanup to ensure more stable and thematic mid-game stacks.

More factions will receive tuning in the next updates. Thanks for all the feedback!
Katsuko  [作者] 22 小时以前 
I was getting really tired of seeing those weak, nonsensical AI armies everywhere.
Bretonnia full of peasant trash, Chaos Dwarfs spamming orc labourers, and many other factions just not using their roster properly.

There will definitely be more updates as I catch more issues and refine the templates.
Although… with the DLC dropping tomorrow, I’ll have a little less time for modding 😄
But I’ll keep pushing updates whenever I can!