全面战争:战锤3

全面战争:战锤3

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Auto Resolve Rebalanced Katsuko
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1.007 MB
6 月 16 日 下午 1:13
9 月 13 日 下午 10:54
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Auto Resolve Rebalanced Katsuko

描述
⚖️ Auto Resolve Rebalanced – by Katsuko
❗ Constantly Refined – Your Feedback Drives It Forward!
This isn’t just a concept – it’s already a solid and battle-tested version, praised by players who tried it.
But the work doesn’t stop here. I’m actively improving it with every report and suggestion.
The mission? To give you an auto-resolve system that finally thinks before it calculates – smart, fair, and immersive.

💾 Plug & Play – Save Friendly
No need to start over. The mod works flawlessly with your existing campaigns.

🔄 Works with Every Mod
From lightweight tweaks to massive overhauls like SFO 🛡️ and Radious ⚔️ – this mod plays nice with all of them.
It touches only the logic behind auto-resolve – no edits to units, visuals, scripts, or campaign mechanics.

🧩 Compatible with Unit Mods
Yes – this mod works well with most unit mods, as long as they only add or modify units and don’t alter autoresolve mechanics directly.
I deliberately avoided changing unit stats or combat values to maintain full compatibility with popular unit-focused mods.

🔍 What’s Actually Changed?
• Every unit now matters – depending on whether you’re in a siege or an open field.
• Warpflame Throwers and other overhyped units have been brought back down to reality.
• Cavalry gets punished in sieges (as it should).
• Infantry and ranged units shine when they should.
• Siege engines are deadly where they’re supposed to be.

Each value has been painstakingly adjusted, but the real tuning comes with your help. Tell me what you find!

🛠️ Designed to Be Fair – Not Frustrating
This isn’t a cheat mod.
It won’t make every battle auto-resolvable. And it won’t force you to play every fight manually.
Instead, it gives you a system that respects your army’s real strength, your decisions, and your time.

If something feels off – a bizarre victory or a nonsense defeat – drop a comment. I’ll take a look. Every detail matters.

💬 A Big Thanks
To all of you who downloaded, tested, and shared your thoughts – thank you.
With your help, we’re getting closer to an auto-resolve system that feels like it belongs in Total War – not one you have to second-guess.

Let’s fix this together. Let’s make it better.
One auto-resolve at a time.

If you'd like, feel free to join my Discord channel – there's a dedicated section for mods where you can share feedback, ask if something looks right, and discuss changes. This helps me respond faster and adjust things more effectively.


🕊️ Want smarter diplomacy in Total War: Warhammer III?
Check out my other mod:

Diplomacy Logic and Balance – by Katsuko
🔗 Steam Workshop Link - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3503667132


📣 Follow & Support:
🎥https://www.youtube.com/@TenKatsuko - YT Channel
☕ Support My Work
If you’d like to support the mod, you can buy me a coffee:
💗 ko-fi.com/tenkatsuko
Totally optional – but very appreciated. Thank you!

111 条留言
Ingovwetrust_1984 10 月 18 日 上午 2:39 
Sir, the mod clearly doesn't work for SFO Greenskins, especially Grom.
Virus 10 月 17 日 下午 4:10 
This favors Dwarfs like A LOT. Army of longbeards gets decisive victory against everything pretty much with minimal casualties
10 月 16 日 下午 4:55 
Does this remove major faction autoresolve bias?
Oz 10 月 7 日 上午 1:01 
Found an issue with this mod
Level 30 Noctilus, Necrofex mount, with all purple equip, and quite a bad army but with his level 9 exp Necrofex, lost to my High Elves tier 1 minor settlement garrison. Very Hard battle difficulty
He should've won with very low casualty. Played manually he solo'ed the garrison
dreamscape 9 月 26 日 下午 10:52 
Keeping in mind the Compatible with Unit Mods section - I played with SFO enabled - the autoresolve outcomes seem heavily weighted against attacker, when attacking settlements. For example a full army of Chaos Dwarf elite (ironsworn, infernal guard, blunderbuss, k'daai, artillery) had a pyrric victory with heavy unit losses against Grimgor's settlements with 12 or so rather basic units. Small unwalled settlement.
WatashiDa! 9 月 22 日 下午 5:59 
Hmm, not sure if it's this mod, but I do notice that even though my mid-tier armies have like +500 base stats, they are still considered weaker than a basic tier 3 garrison in auto resolve. Everything seemed all set until I reached a point in a game where I steamrolled everything, but auto resolve fell in the opposite direction ironically.
Ingovwetrust_1984 9 月 19 日 下午 11:05 
SFO tomb kings, Settra got the new big cat and still barely win the fight first, it doesn't make sense.
KoreanBest 9 月 19 日 上午 4:11 
very easy and cheat mod
Replay64 9 月 14 日 下午 6:47 
It took 5 full stacks of tier 3 to 5 units to defeat a trash stack of skaven only because they had a nuke available. Also most of the time the battle predict makes no sense compared to vanilla, still this mod is a better attempt than any other on the workshop
MacPhale 9 月 8 日 下午 5:39 
Just did Khazrak's quest battle with the auto-resolve quest battle mod turned on. It claimed I would have a close defeat, but I got a close victory with no unit losses