Stellaris

Stellaris

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Humanoid Dark Ships - NSC3 Patch
   
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更新日期
437.142 KB
5 月 31 日 下午 4:33
6 月 5 日 上午 9:27
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Humanoid Dark Ships - NSC3 Patch

在 Fran 的 1 个合集中
NSC3 Shipsets - Fran's work for you! [Read Description cause of News for Patches and more]
60 件物品
描述
This patch makes ProXz and Chirumiru ShiRoz Redux Update of Humanoid Dark Ships compatible with NSC3 and updates it to 4.0+

A Stellaris Fanmod
Lore & Description


Once proud explorers and diplomats of the stars, this branch of Humanity has strayed far from its origins.
Twisted by war, isolation, or ideological collapse, they have become something else – colder, harsher, more ruthless.

No longer guided by ideals of unity or peace, these humans embrace domination, secrecy, and survival at all costs.
Whether forged in the fires of endless conflict, shaped by genetic manipulation, or corrupted by alien influence, they now stand as a warning:
Even the most noble species can fall.

These shipsets reflect their descent – sleek, dark, imposing vessels designed to strike fear and awe into any who cross their path.

"Humanity has not vanished. It has adapted... and it remembers."

Fixes, Issues & More


Fixes
-> fixed some forms of Ships. So they all should have engines. On Flagship its still hard to get the turret positions on top correct, cause its size. Either it keeps the look or it does like multiple parts stuck on each other. But i'm still working on it to make it look better
-> fixed not colored turretsections

Patch included for 4.0+. Humanoid Dark Ships Shipset are shown as mechanical

Issues still happening
-> color shematic is not dark red as it used to be. Sadly i couldnt find a solution but i'm working on it. But i guess it's because something on mainmod is actully modifing the Stellaris colors
-> habitat has a asset stuck in it, i'm not able to remove


Important:
Have fun while playing! :)


Loadorder
1. Humanoid Dark Ships
2. Humanoid Dark Ships - NSC3 Patch
3. NSC3

Please report any issues you encounter, and I will do my best to fix them as quickly as possible.
This patch has been tested with Stellaris version 4.0.15, but it should remain compatible with past and future versions. I will continue to monitor compatibility.

FAQ
1. No questions asked

Reviews
8 of 8 positive ratings – Steam may not show this properly due to a broken legacy system. Thank you for your support! (05.06.2025)

Special thanks to:


ProXz for his Humanoid Dark Ships

CaptainX3 lead dev of NSC3 for guidance on ship role integration and NSC3 explainations

LauraTons for assistance during development and troubleshooting
9 条留言
elvathelion 9 月 23 日 下午 3:36 
From: alankraskow

"Unfortunately PDX has changed the format for the files and these cityscapes are not compatible with the new format anymore. This mod is most likely outdated for good, as I don't play Stellaris myself atm and don't have motivation to go and fix it all, as it would probably require individual polishes for each of the graphics. If someone wants to take them over and remake them, please feel free to do so, but remember to credit the original author."
elvathelion 9 月 22 日 下午 1:22 
Strangely the city set no longer works as of 4.10 (along with other city set mods) - the city sets are listed in the UI as usual but no city graphics only planetary background.
RedShocktrooper 6 月 4 日 上午 5:48 
The funny thing is, even the Vanilla Humanoid shipset can look like a Star Destroyer with the right parts...
DisasterAhead 6 月 2 日 下午 1:04 
cool thanks
Fran  [作者] 6 月 2 日 下午 1:04 
Yes you can @DisasterAhead
DisasterAhead 6 月 2 日 下午 1:01 
Hey Fran, would you mind if I did a Downscaled patch of this shipset as well?
Fran  [作者] 6 月 1 日 上午 1:36 
A Update will follow fixing a bit the positions of the last module of Dread and Flagship. Hope that fixes atleast the missing design. :)
Marinekingprime8 5 月 31 日 下午 7:05 
So both the Flagship and dreadnought models arent working but using The Redux one makes it work.
Marinekingprime8 5 月 31 日 下午 6:05 
You are AMAZING!!!