Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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85.296 MB
2016 年 5 月 12 日 下午 7:05
9 月 28 日 下午 7:01
374 项改动说明 ( 查看 )

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((( NSC3 - Season 1 )))

描述


September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22)
New Save Game is Highly Recommended
  • IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were before the 4.1 update. We highly recommend starting a new game, because do not know how the AI ships will be affected by this update. If you absoutely do not want to start a new game, you must create all completely new ship designs from scratch if you're playing Bioships, otherwise you will get instability and crashes when clicking around in the ship designer. If you choose to continue your current game, be aware that AI controlled bioships may have errors, missing sections, and empty slots. As a side note, also be aware that any mod that increases the section count of Bioships will have this bug until Paradox makes a change in the game engine itself.

  • Fixed a bug where the Battleship XL bow had only 1 XL weapon slot instead of 2.

  • Fixed a gap in the ship sections of the Mindwarden Carrier.

  • Fixed a gap in the ship sections of the Mindwarden Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Flagship.




September 25, 2025 - Season 1 - Update 21 (Mod Version 1.0.21)
New Save Game is Recommended But Not Required
  • Mod code updated for Stellaris 4.1.

  • Added NSC support for the Psionic and Mindwarden shipsets.

  • All Mature Bioship classes now have two sections available, and all Elders now have three sections available. The Juvenile ships still have only 1 section. These changes were implemented for the Offspring versions as well. (At this time, the options for each section have not changed from what they were, as it will take time to design new section options and balance them properly. However, the Mature ships now have double the slots and the Elder ships now have triple the slots that they had before 4.1.)

  • Upgraded Space Citadels - Stage One will remain 1 section but has increased utility slots, Stage Two now has 3 sections, and Stage Three now has 5 sections. The section options are the same as vanilla for the time being until new ones can be designed.

  • The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

  • The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)

  • Since the vanilla game now has the Solar Panel Network available to everyone, the NSC Solar Panels were redundant. We have removed the NSC version completely and have modified the vanilla version to allow them to be boosted by the Solar Capacitor building instead. (If you have built any of the NSC Solar Panels in your current save game, they will disappear and you'll need to replace them with the Solar Panel Network instead.)

  • Due to popular request, the Battleship can now equip XL weapons again. It now has a single bow option that can equip 2 XL weapons, but the section has an extremely high cost, and it loses a lot of utility slots due to the XL weapons taking up so much space, so use it wisely!

  • Increased the Planetary Housing of the Real Estate Developer building from 5 to 500 (Since 4.0 changed how housing is measured & scaled)

  • Fixed a bug where the Advanced Combat Interdiction System II (The tier 2 Strike Cruiser aura) was not available to fit on the ship.

  • Fixed a localisation bug where the name for one of the Explorer sections did not appear properly.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
热门讨论 查看全部(10)
2
11 月 11 日 上午 7:42
Cant Build Ship Classes even after building the grand shipyard
LîghtArrow0250
6
9 月 15 日 上午 5:52
There is no menu with mod settings
che-u-pin
5
9 月 15 日 下午 10:45
Any way to play NSC late game without other mods to lower fleet power?
Terran
18,799 条留言
Aweguy 11 小时以前 
Ah ok, great. Thanks for the quick answer :D
CaptainX3  [作者] 11 小时以前 
Aweguy - You should be able to go into the policies screen and choose the No Spending option which will turn off the feature that automatically builds the platforms. Aside from that, you could definitely edit the files to turn off the feature, but it would be a bit involved, as I don’t think I added that code to a separate file, it’s within one of our other files.
Aweguy 12 小时以前 
Is it possible for us to disable the eternal vigilance feature ourselves? (commenting code or anything) I have a mod that adds an ascension perk line depending on eternal vigilance and cannot really pick it without collapsing my economy (also makes the AI very very strong defensively if they pick it) Other than that, your mod is one of my favs.
crippencollin 11 月 14 日 下午 6:17 
@captainx3, that explains alot, thanks for your answer, love your mod by the way, makes the game more realistic:steamthumbsup:
CaptainX3  [作者] 11 月 14 日 下午 1:24 
crippencollin - I wasn't even aware that there was a new component mod, however I wouldn't be able to create a patch for it from our end, because the code that needs to be added to allow the Dreadnought, Battlecruiser, and Flagship to use those components has to be added into the files of the components mod. The reason why some classes don't work is because for the Strike Cruiser and Carrier, we set them to simply use Cruiser and Battleship components, whereas the other classes have specific components that we had to add code for.

Wairui - Some features that have to be used intelligently, such as the hyperlane generators/removers, are blocked from use by the AI since it could be disasterous to let them do so. But I'd guess that roughly 90% of the mod's features are usable by the AI, although we can't make the AI use them intelligently LOL.
Wairui 11 月 14 日 上午 9:54 
I've also read & applied the excellent troubleshooting image content - thanks! Quick question since I won't read through the ~18,800 comments: does the AI also use this mod's huge list of features (I want to avoid the dreaded ship blob lag) or are features only for the players' use?
crippencollin 11 月 13 日 下午 9:43 
@captainx3 just confused on how 2 ships will allow the mods thrusters and power cores to work, but the battlecruiser, dreadnought, and flagship will not allow them to be equipped, again sorry if im bringing up a already answered question:steamthumbsup:
crippencollin 11 月 13 日 下午 4:03 
@CaptainX3 is there any plans to make a compatability mod with the new additional ship componets mod made by hellshiver? the strike cruiser and the carrier can equip the componets on the mod but the battlecruiser and dreadnought cant, at lkeast for me? sorry if you already answerd a question regarding this but just wanted to get some info.:steamthumbsup:
CaptainX3  [作者] 11 月 11 日 上午 7:20 
Amaragance - You're welcome, although you might have been the first person to ever actually read it :-)
Amaragance 11 月 10 日 下午 8:38 
Just wanted to say great job on the troubleshooting page, really descriptive and helped me a lot to make my modpack work :)