Crusader Kings III

Crusader Kings III

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Artifacts Variations II
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237.695 MB
5 月 28 日 上午 11:18
6 月 18 日 下午 12:43
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Artifacts Variations II

在 I Am Full Truie 的 1 个合集中
Immersive Hard
52 件物品
描述
NEW START STRONGLY RECOMMENDED TO ENJOY THE MOD AT ITS FULLEST

UP TO DATE FOR 1.16.X

V1 VERSION

This mod does not add new artefacts. However it adds about 4000 new icons for artefacts so that :
All weapons have, on average, 12 variations.

There is now over 400 armour icons in the game, split like so :
- Western
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

- Eastern
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

- Steppe
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

- Byzantine
- Mail
- Scale
- Lamellar
- Laminar
- Plate (very rare)

With each Culture/Armor type combination having around 8 variations for each tier (32 in total).

Thus, the icon for a western scale armour will depict, well, a western scale armour!

All base game items have been given variations that the game will pick at random.
All unique items have a custom icon.

Almost every trinket item has a custom icon, tiered, and up to 25 variations. (for instance, scrolls). Crowns also have 25 variations.

All variations are nuances that respect the base game art style and share the same disposition and angling as to make it coherent and follow a pattern for you to recognise.

For instance, armours of tier 3 and 4 have a discreet pattern :
Western : Black / Regal Blue gambesons
Eastern : Shades of Dark Green gambesons
Byzantine : Red / Purple gambesons
Steppe : Brown / Dark Orange gambesons

This is quite a huge leap forward from the older version, both in output quality and sheer scope.

NEW START STRONGLY RECOMMENDED TO ENJOY THE MOD AT ITS FULLEST



See this preview pic ? Multiply it by 100, and you have roughly the total quantity of item icons.

VERY HIGHLY RECOMMENDED TO PLACE LAST-ISH IN LOAD ORDER

NOT COMPATIBLE WITH MODS THAT MODIFY VANILLA EVENTS

NOT COMPATIBLE WITH MODS THAT MODIFY VANILLA ARTIFACTS (OBVIOUSLY)

MY MODS




Rebalancing / Lightweight Mods



[www.patreon.com]
58 条留言
FyrFly 11 月 17 日 下午 8:27 
The update is in the workshop listed under "Artifacts Variations II - Update 1.18".
hizarrionvex 11 月 15 日 下午 5:51 
update?
Camowz 11 月 12 日 上午 6:17 
Hello, (I dunno how to message the autor without being friends) I updated the mod for 1.18 there:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603454839
FyrFly 11 月 9 日 下午 10:55 
Please update to 1.18. One of my favorites and it is definitely not working with the new update and Local Artisan.
Ethan 11 月 7 日 上午 2:43 
upadte plz...
Core™ 10 月 30 日 上午 9:25 
Put this absolutely last. I never had to move this mod from the middle of the mod order I've had it at but now it has to be absolutely last as of this update. I couldn't find any incompatibilty with other mods but putting this mod last fixed the icon issue. Just thought I'd share. Glad it still works!
Core™ 10 月 30 日 上午 9:00 
Looks like today's update broke this mod in some way. The game still works but the icons are back to being Vanilla. Not sure if it's just me so if I figure out a fix I'll edit my comment.
SalahadDin 10 月 29 日 上午 7:33 
I love this mod so much. Could the you update it to version 1.8?
FyrFly 9 月 13 日 上午 1:14 
Does it need an update for 1.17?
Goldwyn *Goldie* 9 月 6 日 下午 9:17 
@hamletsdead So, I've been testing by itself by spamming every Creatable artifact with the Divine cheat menu, 200 each. There is something funky going on. You are right. I have it organized in the load order as you mentioned. Nothing else is enabled, and every once in a while, it will glitch, and just 5 to 7 icons will be missing.

When testing this in a long-term game, it seems to become worse over time.

But I think it's the Divine menu itself because my current playthrough does not have this mod, and yet I am experiencing the same problem.