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Glass autodoors (single) complain about a missing texture when selected in devmode:
Failed to find any textures at Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon while constructing Multi(initPath=Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
The texture is present on the 1.5 folder under "RB_GlassAutodoor_VanillaMenuIcon". Adding said texture to the root folder removed the error spam. The option does not work as expected (changed texture is too big) and seems deprecated. IF that's the case, a better solution would be to remove the class ReBuildDoorsAndCorners.CompProperties_AdditionalGraphic from RB_GlassAutodoor. Do note that this is the only use of that class in the 1.6 version.
"MakeThing error: WallLamp is madeFromStuff but stuff=null. Assigning default."
removing the material fix it (for example with rmmsql)
I just mined out alot to find out that the light it makes are way smaller then the light radius it shows?