全面战争:战锤3

全面战争:战锤3

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TW Millennium Submod: Morr Brigades Revived
   
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19.392 MB
4 月 21 日 下午 2:21
6 月 21 日 上午 1:10
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TW Millennium Submod: Morr Brigades Revived

描述
IMPORTANT: Requires TW Millennium: Modern Warfare and it's strongly recommended that you also use the Total War Millennium Unit Equipment Upgrades submod.
What Even Is This Mod?
This is a revival of Elman36's original Morr Brigades Unit Expansion which updates the files to work with the current release of TW Millennium and slightly modifies some of the unit abilities and statlines to better reflect where I feel the units should be.
Full credit goes to Elman36 for all the work they put into getting the mod this far.

What Are The Morr Brigades?
When the armies of the Empire began efforts to modernize their equipment, many regiments and knightly orders refused to accept the new weapons and armor. After all, why would they accept mostly untested equipment over what already works? For the knights of Morr, the order was split between the more open minded "Modernists" and the traditionalist "Old Guard" factions. Modernists argue that the new reforms must be adopted in order for humanity to not only survive, but to dominate all opposition.


What This Mod Does
Currently adds in multiple new units for TW Millennium:
  • Morr Rifle Company: Elite Rifle Infantry
  • Morr Grenadier Company: Elite Explosives Specialists with the option to swap between High Explosive and Armor Piercing ammunition
  • Morr Assault Grenadier Company: Elite Hybrid Assault Infantry
  • Morr Assault Grenadier Company (Burst-Rifle and Bundle Grenades): Elite Assault Infantry armed with a deadly burst-fire variant of the Morr Rifle
  • Morr Trench Raider Company: Elite Melee Infantry
  • Morr Anti-Tank Detachment: Elite Specialist Riflemen equipped with a deadly anti-tank gun that can punch monstrous hides and enchanted armor with equal ease

Recruitment and Mechanics
  • The units are spread out across the 4 tiers of TW Millennium religion buildings which allows you to recruit some of the units relatively early in your campaign, but with a unit cap to at least pretend this mod is balanced. The unit cap can be raised by building more of the religion building, so expanding your empire brings even more benefits!
  • All Morr units have access to unit scrap upgrades to become even more ludicrously overpowered! (Check out the Total War Millennium Unit Equipment Upgrades submod for this one)
  • All Morr units are fully compatible with all TW Millennium lord skills!
  • Now compatible with Elspeth's Imperial Gunnery School!

Compatibility
This submod should be compatible with just about anything that's also compatible with TW Millennium.
Check out my other mod which adds Elspeth and Imperial Gunnery School support to TW Millennium!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3495202537

Check out Total War Millennium Unit Equipment Upgrades
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3452562008

Future Updates and Ideas
I'll try to keep the mod updated when new versions of TW Millennium or Total Warhammer 3 release and fix bugs I may have missed or added by accident, but I don't have any concrete plans to implement more new units or systems at the moment.


Credit and Thanks to
Elman36 for all the work they put into the original version of this mod!
The TW Millennium: Modern Warfare team both for the original assets and unit upgrade submod tools I used for this and for the incredibly supportive Discord community y'all run.
Da Modding Den for helping me out with the unit cap mechanic.
37 条留言
GhostDragonz2000 10 月 27 日 下午 1:33 
Hi, sorry, I think it might be a different mod causing it, my bad, you can disregard my previous comment.
GhostDragonz2000 10 月 27 日 下午 1:12 
HI, so I'm having a graphical bug during battles, the models and/or textures of the Trench Raiders bug out and also bug out the models and textures of the other units in my army. Elspeth's dragon looks like a Gmod model trying to go through the ground, some other unit's textures fly all over the place, but it's only when I have the trench raiders and another unit in frame. When I look at a different unit by itself they're completely fine.
Croatoan 8 月 27 日 下午 8:59 
Now we need a Warband Upgrade Submod. ::greedy::
HAL 9000  [作者] 6 月 20 日 上午 12:34 
@Dazh
You want building_effects_junctions_tables for the cap increase per building or main_units_tables if you want to change the initial unit cap or remove it entirely (set it to -1 for no cap).
I think it would be relatively easy to lock unit recruitment behind tech nodes, but it wasn't something I wanted to commit to on this build.
Daz 6 月 19 日 下午 3:46 
also how easy would it be to lock the units behind the "religious military orders" tech node in the civilian tree?
Daz 6 月 19 日 下午 3:24 
Works with the patch, very nice, what table am I looking for in the pak manager to increase the unit cap to +2 per building instead of +1?
HAL 9000  [作者] 6 月 18 日 下午 11:19 
Crashing Issue Update
With the help of Gato I've narrowed the issue down to this mod now being reliant on my Elspeth Patch. For now using that in addition to this mod is the recommended fix, but I am also working on a fix which will hopefully allow y'all to play this mod without needing the Patch or any Elspeth content.
Gato 6 月 18 日 下午 10:10 
Come to the Millennium Discord and ask for help might help you on that.
HAL 9000  [作者] 6 月 18 日 下午 1:28 
@Gato
No idea. I can't replicate it and nobody has provided information that hunted down a cause. I tried disabling anything related to Thrones of Decay, but folks still reported crashing.
rambythezombie 6 月 18 日 上午 6:25 
That said, they work in battle mode perfectly fine, but recruiting them in campaign is impossible. Which is a pity, from battle mode I can tell they are absolutely baller