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报告翻译问题






You want building_effects_junctions_tables for the cap increase per building or main_units_tables if you want to change the initial unit cap or remove it entirely (set it to -1 for no cap).
I think it would be relatively easy to lock unit recruitment behind tech nodes, but it wasn't something I wanted to commit to on this build.
With the help of Gato I've narrowed the issue down to this mod now being reliant on my Elspeth Patch. For now using that in addition to this mod is the recommended fix, but I am also working on a fix which will hopefully allow y'all to play this mod without needing the Patch or any Elspeth content.
No idea. I can't replicate it and nobody has provided information that hunted down a cause. I tried disabling anything related to Thrones of Decay, but folks still reported crashing.
You might be onto something there, I did change the unit models to use assets from Thrones of Decay. I'll do some more thorough testing this weekend once I'm off work, for now I'm sorry the update caused issues for y'all and appreciate everyone reporting it.
In any case, since it looks like you're a new modder, would you mind uploading an updated original version and your version with your changes separately?
@cloudwill
This isn't a problem I'm having (same build, no special dev build for me this time) and with a lot more mods enabled. If you haven't already, try adding Mixus Unlocker and/or verifying your game files. Thanks for the feedback, if you get any more specifics on a cause for this let me know so I can try and get it resolved soon.
Unsure of what specifically you changed with today's update, but it seems to cause my game to crash without an error. This mod is the only one to have updated between the last time I played and was able to launch game after disabling. Maybe with the changes in recruit mechanics, it now conflicts with something it previously didn't?
I will try playing around with load order since that might solve it, but if you have any clues please let me know. I only have a memdump to guess at what's happening.