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- compact/advanced: craft
- glitterworld: traders
- archotech: quests
No need to create anything more powerful than your current archo ones, they are indeed already busted. Just make it hard to obtain, while providing some compromise craftable "better-than-vanilla" options (actually current compact ones are already very strong...)
Though... lore wise, i dont know how implement this without it sounding absurd...
Random event where a "Mechanoid" ship suddenly falls on the colony and just so happens to have such technology?
alternative cheesy way is.... Eject what you want to sell from the gene bank, either opening it from the GeneBank menu it self or from the Gene Assembler.