边缘世界 RimWorld

边缘世界 RimWorld

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RimKnights - Oripathy
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Mod, 1.5, 1.6
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7.042 MB
4 月 14 日 上午 1:45
6 月 30 日 上午 1:33
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RimKnights - Oripathy

描述
Updated 6/30/25

Rimknights - Oripathy has been split between Oripathy and Core for better modularity.

Rimknights - Oripathy brings the dreaded disease from the world of Arknights to Rimworld. Currently, this mod only has the disease oripathy and a few sources of infection.

Current features:
  • Oripathy - As this condition progresses, more and more crystals will grow on your colonist's body. Careful management of these symptoms will be critical for your colonists' quality of life. There is no cure for oripathy.
  • Complex hediff mechanics - Oripathy and blood originium buildup are entertwined. As BOB goes up, oripathy and lesion severity gain goes up. As oripathy severity goes up, BOB minimum severity goes up.
  • Shattering - When an infected individual dies, their corpse becomes a new source of transmission. If left alone, the corpse will eventually explode in a cloud of originium dust, potentially infecting those nearby. Destroy the body quickly or keep it away from your healthy colonists. Caravans aren't safe either, dump the body or risk infecting everyone in the caravan.
  • Originium in the environment - certain weather conditions can expose your colonists to originium, increasing the chance of contracting oripathy and speeding up its progression. Watch out for originium clusters, even the smallest cut will guarantee an infection.
  • Symptom management - you now have more options for managing your pawns' symptoms:
    • Frostnova - a weak analgesic but easy to make with wild herbs
    • Suppressant - an advanced drug that can slow the progression of oripathy and help manage the pain.
    • Blood transfusion - hemogen packs can be used as emergency treatment to reduce blood originium buildup but is not meant to be a long term solution
    • Lesion removal - excise a lesion to prevent it from damaging the organ
    • Lesion harvest - obtain originium shards without removing the whole lesion, allowing it to regrow.
  • Precepts - With Ideology, people's opinions towards your infected colonists can range from bigotry to worship. Perhaps they see each crystal lesion as an affront to nature or perhaps your colonists want to be adorned with crystals like a jeweled fowlbeast. Perhaps they want to be one of the crystalblessed, there's a ritual to indoctrinate them now.
  • Pandemic - Scenarios are patched to include a 5% base chance for any humanoids to be Infected
  • Infection monitoring - An optional mechanic that hides oripathy progression unless your pawn wears an infection monitor or has an infection monitor implant

Compatibilities:

Future plans:
See RimKnights - Core

This is my first C# based mod and I'm very excited to share this with everyone. This mod has not been playtested extensively so any suggestions in regards to it is welcome.
Many thanks to the people in the RimWorld Discord server for taking the time to answer my questions and offering suggestions.

GitHub[github.com]
热门讨论 查看全部(2)
16
7 月 9 日 下午 11:18
置顶: Suggestions
Jsin0
6
6 月 25 日 上午 3:31
置顶: Bug Reports
Jsin0
84 条留言
Jsin0  [作者] 11 月 13 日 上午 8:27 
@Raider Ace, I do not. This mod is effectively in hiatus because of life stuff but I'll get back on it when I can.

I can say that I do plan on adding difficulty sliders for the people who want to base build and for the people who want a forced nomadic lifestyle.
Raider Ace 11 月 5 日 上午 10:41 
Just out of curiosity, do you have your own discord, because I'd love to join and look forward to the updates of this mod.
lechkingofdead 9 月 12 日 下午 12:42 
gravship or the vehicle map mod. and i say nomad works well enough with rimworld. tbh im really considering it as a playthough because im such a turtle. (and consider gravships lighty cheesy so im sticking my but on the ground)
Microsoft Word 9 月 12 日 下午 12:18 
yeah, but from a gameplay perspective it isn't quite as satisfying, especially since rimworld is about base/colony building. Might work better for a gravship run, but the nomad life doesnt really work well in rimworld otherwise
Pifilix.SVK 9 月 12 日 上午 12:23 
yeeh the entire plot of the first chapters are about the ♥♥♥♥♥♥♥♥ happening...so guess in a sense makes sense
lechkingofdead 9 月 8 日 上午 11:32 
well in the ark knights lore ♥♥♥♥ happens and folks HAVE to leave so that rain being so distructive maybe indeed one such event. their world is nomadic after all. if ya dont move ya got a high chance of falling to cataraphy.
Noquack 8 月 25 日 下午 1:50 
I gotta say, once originium rain hits a large map its pretty much gg.
I have about 5 slaves & 4 Colonist, on duty to mine it. They all are now in the Sick bay, didnt even clear 40% of the map.
The colony started as a tribe. So i am still far away from any androids or safty gear.
I honstly dont know if that is intended, since that would mean to leave the map, once this event come up.
Pifilix.SVK 8 月 9 日 上午 12:35 
@Mr Big especially since theres alot of psycast mods already which adapt operator skills/Arts into psycasts, so could have this like where the more psycasts they use, the more oripathy they gain but psychic sensitivity increases ie, more powerful psycasts and causes a feedpack loop
Mr Big 7 月 15 日 上午 10:31 
"Im just going to hook into psycasting or a rimworld of magic. A whole magic system sounds like something outside my skills and resources and there's plenty already around"

A whole Arknights inspired magic system might be a bit much for now, but having a Pawn's psychic sensitivity scale with their infection severity seems like a good compromise to me.
Asher The Ranger 7 月 3 日 下午 8:51 
Holy moly, this will fit that Reunion mod!