边缘世界 RimWorld

边缘世界 RimWorld

RimKnights - Oripathy
84 条留言
Jsin0  [作者] 11 月 13 日 上午 8:27 
@Raider Ace, I do not. This mod is effectively in hiatus because of life stuff but I'll get back on it when I can.

I can say that I do plan on adding difficulty sliders for the people who want to base build and for the people who want a forced nomadic lifestyle.
Raider Ace 11 月 5 日 上午 10:41 
Just out of curiosity, do you have your own discord, because I'd love to join and look forward to the updates of this mod.
lechkingofdead 9 月 12 日 下午 12:42 
gravship or the vehicle map mod. and i say nomad works well enough with rimworld. tbh im really considering it as a playthough because im such a turtle. (and consider gravships lighty cheesy so im sticking my but on the ground)
Microsoft Word 9 月 12 日 下午 12:18 
yeah, but from a gameplay perspective it isn't quite as satisfying, especially since rimworld is about base/colony building. Might work better for a gravship run, but the nomad life doesnt really work well in rimworld otherwise
Pifilix.SVK 9 月 12 日 上午 12:23 
yeeh the entire plot of the first chapters are about the ♥♥♥♥♥♥♥♥ happening...so guess in a sense makes sense
lechkingofdead 9 月 8 日 上午 11:32 
well in the ark knights lore ♥♥♥♥ happens and folks HAVE to leave so that rain being so distructive maybe indeed one such event. their world is nomadic after all. if ya dont move ya got a high chance of falling to cataraphy.
Noquack 8 月 25 日 下午 1:50 
I gotta say, once originium rain hits a large map its pretty much gg.
I have about 5 slaves & 4 Colonist, on duty to mine it. They all are now in the Sick bay, didnt even clear 40% of the map.
The colony started as a tribe. So i am still far away from any androids or safty gear.
I honstly dont know if that is intended, since that would mean to leave the map, once this event come up.
Pifilix.SVK 8 月 9 日 上午 12:35 
@Mr Big especially since theres alot of psycast mods already which adapt operator skills/Arts into psycasts, so could have this like where the more psycasts they use, the more oripathy they gain but psychic sensitivity increases ie, more powerful psycasts and causes a feedpack loop
Mr Big 7 月 15 日 上午 10:31 
"Im just going to hook into psycasting or a rimworld of magic. A whole magic system sounds like something outside my skills and resources and there's plenty already around"

A whole Arknights inspired magic system might be a bit much for now, but having a Pawn's psychic sensitivity scale with their infection severity seems like a good compromise to me.
Asher The Ranger 7 月 3 日 下午 8:51 
Holy moly, this will fit that Reunion mod!
Your Mom 6 月 29 日 上午 11:39 
fyi, originium rain somehow lasts forever
Everfire 6 月 29 日 上午 3:55 
I'm happy to see this mod is still getting attention. It's a very cool one, and I'm looking forward to seeing it expanded.
Jsin0  [作者] 6 月 28 日 上午 8:34 
It's a mod issue. It's fixed in the next update which shouldn't be long
Bloodangel94 6 月 28 日 上午 1:44 
So I’ve been having an issue where the corpses will explode where they died even though I moved them far away do you know why it happens? Could it just be an another mod issue?
Jsin0  [作者] 6 月 27 日 上午 12:12 
As of right now, it does not. The next update will include 1.6 compatibility though.
Dvoknr 6 月 26 日 下午 6:55 
Hey, just wondering how well this plays with the 1.6 unstable branch. Was thinking of adding this to my 1.6 modlist!
bunners 6 月 17 日 下午 5:12 
There's also the It's Sorcery! framework if you ever want to take a peek at it
Microsoft Word 6 月 16 日 下午 1:00 
there is already a mod for vanilla psycasts expanded based on oripathy if you wanna look at it for inspiration. good stuff.
Jsin0  [作者] 6 月 15 日 上午 10:54 
Im just going to hook into psycasting or a rimworld of magic. A whole magic system sounds like something outside my skills and resources and there's plenty already around
Corvoattano2010 6 月 15 日 上午 7:26 
Are you going to add casters?
Irimu 6 月 7 日 上午 7:52 
I just found this by chance by scrolling through the popular section and I am extremely hyped for the future of this mod. I adore Arknights and even in it's current state this is already a very interesting mod. Playing with terminally ill colonists and trying to survive is a great challenge run.
koimono 5 月 29 日 下午 10:22 
thats fine was actually hoping it didn't work on them so thats all good for me
Jsin0  [作者] 5 月 29 日 下午 10:11 
I did some quick testing and Androids are not affected. While that was intended, it's not working through my methods so I can't tell you why it works.
koimono 5 月 29 日 下午 10:05 
ah gotcha
Jsin0  [作者] 5 月 29 日 下午 10:02 
My reply was to your question about gas masks. Right now only the originium rain map conditions take environmental toxic resistance into account. Pollution and a shattering corpse explosion will deal full damage. Working on that now.
koimono 5 月 29 日 下午 9:49 
are they not affected or affected?..
Jsin0  [作者] 5 月 29 日 下午 9:47 
Correction: Right now it doesn't but it's a planned feature
koimono 5 月 29 日 下午 9:46 
uh real quick how about the uh androids from androids expanded?..
Jsin0  [作者] 5 月 29 日 下午 2:06 
Those should protect against environmental sources of originium buildup such as pollution, originium rain or even the explosion a shattering corpse makes however getting cut by an originium cluster is guaranteed oripathy.
koimono 5 月 29 日 下午 12:27 
does stuff like gas masks or the like stop infection or also no?
Jsin0  [作者] 5 月 29 日 上午 8:36 
@koimono nope
koimono 5 月 28 日 下午 6:34 
curious does perfect immunity prevent infection of oripathy?
♥♥♥ Вола 5 月 26 日 上午 7:23 
Mobile cities. And map vehicles. Aaaaaand catastrophes. Oh, my, his mod set definetly has some potencial
TemTem III 5 月 25 日 上午 4:08 
Don't touch the funny crystal
Humble Peasant 5 月 24 日 下午 4:22 
I'm touching the funny crystal
Nitro7417 5 月 19 日 下午 9:10 
keep up the good works
UmbraLupus64 5 月 17 日 下午 4:46 
Definitely something to keep an eye on, though i'll wait till there's more to interact with.
Legendarynoob 5 月 15 日 下午 12:27 
this so peak
DOZER 5 月 13 日 下午 4:34 
we need to give this guy a boost on productions.
Wis'adel 5 月 13 日 上午 10:53 
Bro, i want your future plans made as soon as possible. I NEED IT!
Zai 5 月 10 日 下午 7:35 
ok mb, I found it, I thought it was a mod mechanic but not at all
Zai 5 月 10 日 下午 7:31 
How do I clean a floor polluted with originium clusters?
Fasdre 5 月 8 日 下午 10:48 
As a fan of both games, I am thrill to looking forward of these mods. Keep it up!
Jsin0  [作者] 5 月 8 日 下午 10:02 
Yes, the next thing I'm working on is originium industries so power supply and weapons
Dervalanana 5 月 8 日 下午 7:55 
Are there any plans to turn Originium into a power supply, or possibly join it to the psycasting system? Part of the reason originium is so often exploited (risking exposure) instead of just avoided is that its a resource. Its an energy supply, and it can be used to drive Arts. I would love to see some new Arknights inspired psycasts that require either an originium focus (such as a new staff) or an active Oripathy infection
Microsoft Word 5 月 3 日 下午 5:51 
@Jsin0 this od is sick asf otherwise though. I'd love to play a long-term campaign where a few of my pawns are slowly dying, and im trying to curb the infection through the process. aside from the values, this is an awesome mod!

happy to help test if needed at some point
Jsin0  [作者] 5 月 2 日 上午 10:53 
@Microsoft Word, thank you for the feedback. Since balancing has been tricky since Oripathy and BOB have a positive feedback system but 2 weeks is way too short of a time unless they've been in extreme conditions. I'll try playing with the number and look into making the values configurable
YouKnowWho142 4 月 30 日 下午 11:24 
oh my god i was looking for a mod like this just a few weeks ago, this is so peak
Microsoft Word 4 月 30 日 下午 2:25 
update; said pawn died within two weeks
i definitely think the rate of growth needs to be way reduced, or at least possible to be configured in settings. otherwise, this is in awesome mod! a valuable piece of a rimknights playthrough
Microsoft Word 4 月 30 日 下午 1:49 
Looks really cool, though oripathy progresses really fast for what's generally a long-term incurable disease.Since 90% of the time you'll be getting Oripathy from BOB, when you first contract it you'll have around 50% BOB For example, one of my pawns contracted it after I had a pollution emergency, but before i could even begin to bring his BOB down he was at 7% oripathy. it would be nice if there was a way to slow it down in the mod settings, especially since agents in arknights are shown to be exposed to and have oripathy for 20+ years while still being relatively healthy.