边缘世界 RimWorld

边缘世界 RimWorld

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Before the Crash: Backstories
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Mod, 1.5, 1.6
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1.214 MB
4 月 2 日 下午 8:06
10 月 9 日 上午 11:31
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Before the Crash: Backstories

描述


You know what I used to love the most about RimWorld back when I still had traces of childhood fascination? Modding the game and making factions interact with each other. It was wild watching Chicken Plucker's UAC go up against Jecrell’s Star Wars Empire—and then having some unexpected third-party chaos thrown into the mix.

Let me get this clear: this is one of the few (personally, I’d say the only) games, or even places, where different universes are allowed to interact without it turning into some Fortnite-style battle royale. That’s the spirit I want to capture with this mod.

If you check the descriptions, you’ll see that a lot of them are original stories I wrote from scratch, grounded in the RimWorld universe (or when that wasn’t enough, in a similarly sci-fi setting) But whenever I can, I’ll always include a well-written description I remember, whether it’s from Space Warlord Organ Trading Simulator or the aforementioned Star Wars. I'm not aiming for anything less than a “kitchen sink” of stories—challenging myself to make each one fit into this world. It’s a quantity project, yes, but even more than that, it’s about QUALITY.

Imagine Black Mirror or Love, Death & Robots but in Rimworld backstories, without any fear of copyright.



Finally, Ancients have their own unique backstories! As someone who always plays Ancient starts, it always felt like a shame they shared generic vanilla stories despite all that deep lore and mystery surrounding them. This mod fixes that—I’ve added roughly 40 new backstories focused on their lives in the vaults (and a bit before that too).

The goal was to preserve their eerie, cryptic vibe while fleshing out their history. These stories hint at their struggles, experiments, and the slow collapse of their society. And, since the Vanilla Expanded series sets Ancients as permanent enemies of the Empire, I leaned into that for my headcanon:

The Lore:
The Ancients lost their ancient war against the Empire’s precursors. Why? Psychic dominance. Outgunned, they desperately rushed a Super Soldier program during total war, but it wasn’t enough. Now, survivors wake up centuries later to a world where their civilization is gone, their enemies won, and all that’s left are crumbling vaults.


- 33+ new backstories focused on vault life, genetic experiments, and wartime trauma.

- No spoon-fed lore—just eerie hints of propaganda, failed tech, and paranoia from a dying society.

- Backstories for every role: disillusioned supersoldiers, vault engineers, exiled leaders, and more.



- 300+ (I lost the count since a while, honestly) new backstories for colonists, imperials, tribals, cultists, pirates, medievals, etc, etc...

I plan to add new ones periodically



- 33 Ancient exclusive backstories.
- 3 Obsidia Expansion exclusive backstories. You'll see that I invented some terms and refer to them as the "Ascendancy." It's part of the extended lore I created during my playthroughs. I designed an ideology for them inspired by the "Chiss Ascendancy" from SW Legends.

- And more planned! Check out last screenshots!

The backstories were carefully designed and balanced checking vanilla standards, but atmosphere and realism were the main focus. Some backstories are stronger than others—certain ones lean harder into flaws than benefits, but there should be no game breaking balance content.



You can safely add it midgame, so it is SAVEGAME COMPATIBLE. (I don't think you can remove it without consecuences tho) UPDATES WILL NOT BREAK SAVEGAMES.
Special thanks to @Ravinglegend for sharing some of his backstories! I included content of his mod with little changes in the writing, balance and some than other trait modification. You can see his original work here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2977649532

YOU NO LONGER NEED VFE - ANCIENTS for it to work, now it searches for it. thanks to @Smxrez, previously needed a separated version.
also, you now can safely use it without Vanilla Traits Expanded, built in compatibility thanks to @Halicade (see suggestions)
Designed with compatibility in mind, it shouldn’t conflict with other mods, even if they add backstories. I personally recommend this one, which aims to do the same as I do: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521987415
Changes are ony by one listed in "Change Notes", up right below file size.

Wanna support me? Feel free to do so:
https://ko-fi.com/ostrich_hungry
热门讨论 查看全部(5)
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6 月 1 日 上午 8:33
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Ostrich-Hungry
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4 月 10 日 上午 10:58
Naturalist
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9 月 23 日 下午 2:45
置顶: MY Desired Features:
Ostrich-Hungry
223 条留言
Reprogrammed Automaton 10 月 21 日 下午 8:29 
\o/ Glad to hear, I really do like your backstories.
Ostrich-Hungry  [作者] 10 月 21 日 下午 7:13 
@Reprogrammed Automaton: A guy suggested that in a previous comment. I took a look and I can. Yes. I will do backstories for VRE: Androids.
Reprogrammed Automaton 10 月 21 日 下午 6:58 
Would it be okay to sugest more android backstories for VRE: Androids?
Gerewoatle 10 月 10 日 上午 2:44 
@LambdaFan - True enough, we should wait and see how it hashes out I suppose.
LambdaFan 10 月 9 日 下午 11:55 
@Gerewoatle: I don't think you should be thinking negatively about this seeing how well VFE: Medieval 2 turned out, though that won't stop me from being disappointed at there being no vaults.
Ostrich-Hungry  [作者] 10 月 9 日 下午 12:07 
new version here! For this release, I've added just one new backstory: adulthood backstory "bloodrunner".

However, the revisions to the previous backstories have been MASSIVE (full details are in the changelog).

I also have a number of completed backstories that haven't been released yet. I'm planning to give them some final tweaks before adding them. The majority of these are for the 'Offworld' origin (the most common spawn type, typically all your colonists will be "Offworld").

Furthermore, I'm looking to create new backstories specifically for the Empire faction. This update removed many of the new spawns that weren't Imperial-exclusive, and I want to better differentiate the core RimWorld tech with the Empire's unique background.

This is the only time I have done something that might cause trouble if you had a colonist with the backstory of "botanist apprentice". It was a fairly new backstory, so the chances of it are really low (I hope).
Gerewoatle 10 月 5 日 下午 4:39 
@Ostrich-Hungry - I agree. Honestly, the faction, living in and finding the secret bunkers (and all the submods related to it) were by far the more interesting part of the mod. I never had much use for the blatantly overpowered supersoldier stuff, and I'm not sure why they'd choose to create yet another inevitably grossly overpowered system of abilities when they already have VPE to remove all challenge from the game.

But with that said, it's not out yet. I suppose I'm just pessimistically speculating.
Ostrich-Hungry  [作者] 10 月 5 日 上午 8:09 
@Gerewoatle: That's awfully sad, for many reasons. Poor people who did those amazing submods around vaults or even mechanics like the sling relay.
G_Maxwell 10 月 5 日 上午 6:10 
O7!
Gerewoatle 10 月 5 日 上午 12:16 
@Ostrich-Hungry - From what I've been able to discern, they seem to be focusing primarily or exclusively on the supersoldier genetics part of Ancients rather than the faction.