全面战争:战锤3

全面战争:战锤3

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驻军主动攻击-全派系全地区
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campaign
标签: mod
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941.658 KB
4 月 1 日 下午 2:46
6 月 17 日 上午 11:53
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驻军主动攻击-全派系全地区

描述
此Mod允许所有派系、所有地区的城镇驻军都能主动攻击周围的敌人。

点击你的任意一个有驻军的城镇,将展示一个紫色的范围,然后就可以主动进攻紫色范围内的任意敌军了。

AI不会使用此效果。兼容所有Mod。兼容旧存档。

常见问题
为什么AI不能使用类似的功能?
AI没有办法使用驻军主动出击这种功能,且未来只能由CA来更新允许AI使用。个人猜测CA之所以不让AI使用,可能是因为如果允许,那么过回合时,AI会把每支驻军都视作一支军队来判断行动,进而会大幅度降低过回合的速度。

这个Mod会导致基斯里夫的盖特曼失去意义吗?
我的模组可以和盖特曼的能力加法计算。举个例子,如果盖特曼提供1000的驻军出击范围,我的模组提供1500的驻军出击范围,那么盖特曼所在城市将有2500出击范围。

这个Mod和“Garrison Sally for all”有什么区别?
我们两个模组都是在基斯里夫的盖特曼的能力上拓展的,不过我们采用了不同的方法。我的Mod的效果不依赖任何建筑/派系/地区,且在游戏开始时就有效。因此,我的Mod也有更好的兼容性。当然,你也可以同时启用两个模组,那么驻军的主动攻击范围会加法计算。

我的其他有趣的Mod:
更多高抛射击
更多传奇英雄

此Mod会长期更新,完全为爱发电,只求大家为此Mod点个赞,谢谢大家!
QQ群593629398,大家对我的Mod反馈Bug、提出建议、或是单纯讨论游戏,都可以进群。入群答案:萨祖拉赫
105 条留言
NEST-7 9 月 7 日 下午 7:29 
I've never understood why CA didn't add this feature. Garrisons are military units too—they should be subject to redeployment. Nice work, you've changed my gaming experience.
Lion king 7 月 20 日 下午 4:21 
God mod!!
cybergroover 7 月 17 日 上午 1:25 
@mcsuppe base game settlements can reinforce (this mod doesn't change that range) but this mod allows them to themselves to be the main force (not reinforcing force) attacking an enemy and this range is about 3* as large as the reinforcing range
mcsuppe 7 月 15 日 上午 7:50 
Huh, I thought this was already a feature in the base game. Did I genuinely hallucinate a game feature from the dev videos/trailers??
Idlari 7 月 12 日 上午 8:23 
Thanks for this mod! I think this has changed gameplay for me more than any other mod, and now almost every town has walls built.
cybergroover 7 月 11 日 下午 2:21 
Cool, thanks for the info. How hard would it be to set up, in the MCT, adjustable: sally out range, and (I know your mod doesn't touch this) garrison reinforcement range? That would be awesome if possible! For me the sally range feels a bit too big and the reinforcement range too small and I feel like it could be 2/3 or 3/4 of sally range?
ArthasL1  [作者] 7 月 11 日 上午 10:48 
@cybergroover
Yes, it works in forts, bastions, and gates as well. I don’t usually play with SFO, but in theory, changes like that are applied globally, so it should also affect the distance at which garrisons can join as reinforcements.
cybergroover 7 月 11 日 上午 1:20 
And I see that SFO increases the reinforcement range (sorry I didn't check that before). So would SFO increase the range at which garrisons can join as reinforcements (when using SFO and this mod)?
cybergroover 7 月 11 日 上午 1:15 
Thanks. I mean does this work in forts/bastions/gates?
ArthasL1  [作者] 7 月 10 日 上午 10:40 
@cybergroover
If you mean Ogre camps, then no, since Ogre camps are technically armies, not settlements.