Stormworks: Build and Rescue

Stormworks: Build and Rescue

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HMD Trajectory Gun Sight
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3 月 14 日 上午 6:15
3 月 14 日 上午 6:52
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HMD Trajectory Gun Sight

描述


What is this?
This projects the weapon's trajectory onto the seat's HMD.
Implemented features
  • Display of ballistics on the HMD.
  • Ballistic prediction for the following weapons, MG/LAC/RAC/HAC/Battle/Artillery/Bertha/Rocket.
  • Display of target markers at specified distances on the ballistic trajectory.
  • Lead computing sight.
Unimplemented features
  • Prediction of air density and gravity variations at high altitude.
  • Prediction under water.
  • Prediction of side wind.
  • Predicting the weapon's RNG.
  • Rocket's dispersion is probably large.

Installation

HMD Gun Sight
Main microcontroller.
Inputs & Outputs
  • Seat phys. sensor
    Connect the physics sensor, which must be attached to the same body as the seat you want to use.
  • Look X/Look Y
    Connect to the look direction node of the seat to be used.
  • Gun data
    Receives data from the weapon side microcontroller.
  • HMD
    Connects to the video input of the seat.
  • video input
    Multiple weapon displays can be supported by daisy chaining to this input.
  • Distance [m]
    Input of distance to target. A target marker is displayed at the specified distance of the ballistic trajectory.
    Entering a minus distance will display the target marker at the predicted position in the high-angle fire.
    This is the distance from the weapon, not from the seat.
  • Target size [m]
    Sets the width of the ‘Trajectory Grid’ described below.
    This input is optional, if not entered, refer to the property ‘Default Target Size [m]’.
  • Lead Computing Toggle
    Toggles the lead calculation on and off.
Settings
  • phys. to head X/Y/Z [voxel]
    Set from the physics sensor to the position of the head.
  • HUD Color R/G/B/Alpha
    Set basic display color
  • HUD Accent Color R/G/B/Alpha
    Set highlight colour
    Used for Trajectory Tracer/Trajectory Grid.
  • Trajectory only
    Show ballistics only.
  • Decimation Rate [m]
    Thinning rate of ballistic rendering.
  • Trajectory Tracer
    Rendering of virtual tracer bullets on the ballistic trajectory.
  • Trajectory Grid
    Displays horizontal lines on the trajectory at specified intervals. The length varies with the input to Target Size.
  • Trajectory Grid Interval [m]
  • Default Target Size [m]
  • Target Marker offset X/Y
    Set the display position for the specified distance and the number of seconds reached.
  • Gun Marker
    Display arrows and their names on the weapon.
  • Off-Screen Gun Marker
    Setting whether Gun Marker is displayed at the edge of the screen when the weapon leaves the screen.
  • Lead Computing Sight
  • Lead Smoothing
    Smoothing of vehicle movement acquisition. (0to0.99)
    Disable at 0. Do not set to 1.
  • Max Prediction Ticks (-1 for no limit)
    Setting how many ticks to predict the movement of the vehicle.
    Do not set the value too high as this will cause lag.

HMD Gun Sight/Gun sensor and settings
Microcontroller on the weapon side. Sends information to the main microcontroller.
Inputs & Outputs
  • Gun phys. sensor
    Connect the physics sensor attached to the same body as the weapon.
  • Data to main mc.
    Connect to the main microcontroller (HMD Gun Sight).
  • Distance to target [m]
    Input the distance to the target.
Settings
  • Gun type
    Select the type of weapon.
  • velocity magnification (for XML edit)
    For XML-edited weapons, multiply the initial velocity of the bullet.
    Usually does not need to be changed from 1.
  • Muzzle offset X/Y/Z [voxel]
    Sets the position from the physics sensor to the muzzle.
22 条留言
Nick Name 7 月 8 日 上午 10:08 
yeah i cant seem to get the lead targetting to work on it
[AIM] scrapguy 5 月 4 日 上午 10:51 
would it be possible for it to also have a zoom input so youc an use it with camaras?
also would it be possible for it to take wind into account?
Penguin 5 月 1 日 上午 8:18 
im currently having issues with it not showing lead and not turning to where im looking or just being very jittery my seat is inside a ships bridge and im wondering if this might be part of the issue?
Minecrafter 4 月 29 日 上午 4:28 
@paterson frog
i don't see why not, you would probably have to change some of the controls it uses though
Paterson Frog 4 月 28 日 下午 9:43 
can you use the seat for flying and driving at the same time or does it just not work
VeryGoodSkillIgrok 4 月 27 日 上午 11:22 
how do you calculate ballistic of rocket pods? cant find any info on their acceleration or speed of rocket
{~ Boots ~} 4 月 13 日 下午 8:59 
@Polen_Vegit just grab a XML edited one of the WS
Polen_Vedgit 4 月 3 日 上午 6:24 
Great work, but how the hell you made long MG? I mean the right one
orocha.gui14 3 月 24 日 下午 5:39 
is it possible for me to put any of these weapons on any ship?
Nick Name 3 月 19 日 上午 11:42 
would be neat for the scope ngl