海狸浮生记 Timberborn

海狸浮生记 Timberborn

32 个评价
Employment Manager [U6 + U7 ✅]
   
奖励
收藏
已收藏
取消收藏
Mod
文件大小
发表于
更新日期
45.036 KB
2 月 18 日 下午 10:49
4 月 4 日 上午 10:41
3 项改动说明 ( 查看 )

订阅以下载
Employment Manager [U6 + U7 ✅]

在 Luke ✞ Jesus Saves ✞ 的 1 个合集中
Luke's U7 Compatible Mods
97 件物品
描述
This Mod automatically employs beavers based on district goods.

You can set triggers when to employ and un-employ beavers from a building, depending on the amount of goods in the district. The sliders represent the relative amount of goods in the district (0%-100%). If multiple products or ingredients are in the recipe, the lower amount gets chosen for evaluation. In the product automation, the lower threshold marks the point where to employ beavers, and the higher threshold marks the point where to un-employ beavers. In the ingredients automation, the lower threshold marks where to un-employ beavers, and the higher threshold marks the point where to employ beavers.

Additionally, you can also automatically pause depending on the available power. If a battery is connected, the thresholds are the relative amount of energy available in the network. If no battery is connected, the power efficiency is used instead. This feature is disabled when the smart power mod is enabled.

Yielding Buildings, like the gatherer or farmhouse are unsupported.

===

Note: for U7, it nows depend on TimberApi UIBuilder instead of TimberApi (for U6). Please pick the correct dependency based on your game.

This mod is NOT mine. It is made by @Ximsa and is uploaded on mod.io. I am permitted by the author to upload and maintain it here.
27 条留言
BW 10 月 19 日 上午 2:03 
It is useful mod, but can I apply the setting for all building at the same time without click each building to set the automation?
Gauron 7 月 26 日 上午 1:18 
Sorry, i dont think i have it anymore.
Luke ✞ Jesus Saves ✞  [作者] 7 月 25 日 下午 6:44 
@Gauron sorry I missed your comment. Could you post the crash log please?
Gauron 6 月 9 日 上午 3:23 
This mod crashes if you use it with the Timprove QoL mod.
ELLIOTTCABLE on Discord 5 月 30 日 下午 1:23 
I'm a little confused about the TimberAPI situation:

- This mod says use only _one_, and says the UIBuilder version is the U7 version;
- Automation says to use the original TimberAPI, but supports U7;
- Delete That Thing somehow requires both at the same time?{

I'm bisecting the list right now, but I'm definitely getting crashes from some combination thereof. Hopefully I can narrow it down!
Vas 5 月 26 日 下午 5:37 
Well that sucks, I'm pretty sure it used to have it. I guess I have to try and figure out Automation and switch over to it. :/
Luke ✞ Jesus Saves ✞  [作者] 5 月 26 日 下午 2:16 
The author said he would not add support for that I think. I am only an uploader for this mod.
Vas 5 月 26 日 下午 1:58 
Ah, is this the mod thats adding the Automate Products & Ingredients? If so, its not adding it to the gather flags or anything like that, so I can't stop my beavers from working on chopping wood or gathering food when the food and logs are full.
OnlyKarlos 5 月 12 日 下午 7:16 
While the mod still works on Update 7, I've been running into a lot more bugs than on U6. UI sometimes show multiple sliders that don't exist, workers standing still while being employed and having resources to produce - you can easily get around those by pausing and unpausing buildings or just ignoring the extra sliders.
Captain Justin 5 月 11 日 上午 5:00 
Such an awesome idea!