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I'm just assuming someone forgot to turn them back on after completing the scenario. They absolutely have to be enabled, otherwise you can't do anything against NPCs like Reavers.
I've also loaded WeaponCore... even though it's not impossible, I can't imagine it causing any problems. I also play on a server that uses WeaponCore, and there are no issues there. My other SP save games with WeaponCore don't cause any problems either.
I've already checked my logs and the game settings, but I can't find any errors.
I don't know if it was intentional but there is a glitch out trade station (only the safe zone is there, no station in sight) 10-20 km out of the first waypoint in my save so i thought it might have been some scenario shenanigans before coming here for hints to disable the safe zone ^^
Gonna keep an eye out for the fix, this scenario looks promising :)
Sadly those errors are issues within the mods themselves. I am unable to fix those. The original authors of those mods would have to. But i do know those errors do not cause the mods to stop working.
As for the shooting and safe zone issue, i will look and see if i can see the issue with that. was not an issue for me and a few others as of the last update so i will try to mimic it and get a fix for it :)
and the game detects multiple errors with mods
errors list
MOD_ERROR: Unknown mod (1 error Eat. Drink. Sleep. Repeat!)
MOD_ERROR: Dynamic Laser Compression Modular Thrusters (1 error)
MOD_ERROR: Nitrus (3 errors)
MOD_ERROR: Energy Shields (2 errors)
You can see a detailed report with f11
Glad it worked for ya :)
Now all ya got to do is have fun with it. Hope you enjoy it :)
The starter ship is like that by default yes. Just to encourage some exploration and being able to upgrade it as you see fit. so have fun with it :)
As for the progression being turned on, you should be able to go into [Load Game -> Your Save -> advanced -> tick progression off]. That should do it. Of that does not work let me know :)