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def name "StargatesMod_StargateSiteScript" in the original mod was changed in 1.6 to "StargateMod_StargateSiteScript".
Will do so when I have the time.
In the meantime, theses red errors are harmless.
I have a suggestion if it is alright. I am noticing 6 red errors from this mod in patching the stargate assets in the main menu when the game starts. I realize these are harmless and due to not having a map loaded. Still, it would be helpful to have these errors suppressed for visual clarity when looking at the log for debugging mod lists.
If these errors are not intentional, I can send you my log on a minimal modlist for debugging.
Thank you for your time and effort.
Not sure if they added anything yet