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def name "StargatesMod_StargateSiteScript" in the original mod was changed in 1.6 to "StargateMod_StargateSiteScript".
Will do so when I have the time.
In the meantime, theses red errors are harmless.
I have a suggestion if it is alright. I am noticing 6 red errors from this mod in patching the stargate assets in the main menu when the game starts. I realize these are harmless and due to not having a map loaded. Still, it would be helpful to have these errors suppressed for visual clarity when looking at the log for debugging mod lists.
If these errors are not intentional, I can send you my log on a minimal modlist for debugging.
Thank you for your time and effort.
Not sure if they added anything yet
I'm honestly quite happy that people are continuing my older mods, it makes me feel slightly less bad about working on my current projects instead of those