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>sadly i see alot of harmony patches for what the mod does, idea why?
The mod makes many small edits to game behavior.
Bed-sharing (override ideoligion rules). Fertility calculations (apply the player's selected boost). Animation rules (make pawn appear supine during bridal carry). Spectator meditation during psybreeding (force the game to accept the bedroom as a valid medi site). Frequency of Lovin' (override Mtb rules; force pawns to perform Lovin' consecutively). Use of prison beds (allow the assigned colonist to sleep there, bypassing the game's prohibition).
Some of these features are optional; the patch will be skipped/inactive if you don't use that particular feature. The code is available on Github if you'd prefer to delete those patches instead of merely disabling them.
The only truly load-bearing patch involves the Begin Ritual window. If you remove that one then you'll need to edit the Precept def (otherwise the mod will probably become unusable).
>is inspirational animabreeding ritual guarantee pregnancy?
No.
Conception improves ritual quality. Ritual quality does NOT improve fertility RNG. Ritual quality is calculated AFTER Lovin' has concluded, so it can't really influence anything (except the Mood boost/penalty which participants receive).
There's an option to make animabreeding guarantee conception - but this applies regardless of ritual quality.
Also - remember that animabreeding has a reciprocal option. It's possible for both participants to become pregnant.
>btw i found ritual duration's preset is 0
Unable to confirm.
Mod code has normal rituals defaulting to 2500 ticks; psy/anima defaulting to 10000. It should be impossible to slide below 1250. Perhaps there's a fault in the mod which damaged its config file. Has anyone else encountered abnormally brief rituals?