边缘世界 RimWorld

边缘世界 RimWorld

5,620 个评价
Vanilla Psycasts Expanded
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
100.539 MB
2022 年 7 月 30 日 上午 10:32
8 月 3 日 下午 2:49
71 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Psycasts Expanded

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
110 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.

Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.

Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.

On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry - Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.



















































[forms.gle]



Please check the following doc for a list of incompatible mods, and instructions for modders how to make their mods compatible:

https://docs.google.com/document/d/10lNp2C63XCy8CcyDDtzq6Af13VDWvPhuK7s0r4arbqc/edit?usp=sharing



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

erdelf, a programmer responsible for the ability framework.

Legodude17, a programmer responsible for many abilities and improvements to the framework.

Taranchuk, a programmer responsible for different abilities and code improvements.

Sarg Bjornson, a programmer who helped with animal code.

xrushha, an xml specialist responsible for the item xml.

Reann Shepard, a creative writer responsible for psycast descriptions.

Sir Van, an artist responsible for projectile art.

Alternative artworks for psycaster paths generated using wombo art.

Small amount of sound effects sourced from DotA 2.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Can I add it to an ongoing save?
A: Yes. Abilities from existing psycasters will be removed and translated into psycaster levels that you can spend to unlock any abilities in the new system. Remember: Always back-up your save. I can’t predict what mods you have and how they will affect Psycasts Expanded. Be safe.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: I believe it is!

Q: Can I remove it from a save?
A: No, sorry.

Q: Can enemies use psycasts?
A: Yes!

Q: How often do Psycasters raid me?
A: Not often at all. Psycasters, in lore, are extremely rare. They are not footsoldiers at all. We added psycaster raids as a new raid strategy for Tribals and Empire. This is the only way they can raid you. Each faction uses specific psycasters too, that we found fit their lore.

Q: What if I want more psycasters?
A: Use Basilicus Bestower and adjust him in mod options. You can turn every incoming pawn into a psycaster if you want to.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Is there a limit to the amount of levels?
A: No, there's no limit!



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热门讨论 查看全部(221)
294
9 月 4 日 上午 4:07
置顶: Feedback
Oskar Potocki
1
8 月 30 日 上午 1:41
Anyway to reduce lag?
Ash39503
7
8 月 21 日 下午 7:08
"Darkness" and "Obscure" psycasts from Nightstalker tree are bugged
Luneyl
4,670 条留言
bing bong 멍청한 병신 3 小时以前 
think your best bet is to lower the exp gain to about 0.1-0.5
Tiffy 6 小时以前 
Is there a config to disable or at least balance habilities?
The cold breath one is just extremely op.
Get to the side of any wild animal, it can be a colossal immortal being, and if you use this ability on it, it insta dies... not very fun...
3 Kobolds in a Trenchcoat 9 月 30 日 上午 4:48 
can't mend vacuits sadly with it, anyone got an idea how to fix it?
VitaKaninen 9 月 28 日 上午 2:31 
They can haul to vanilla storage, and most, if not all adaptive storage. Are you using LWM's continued? I has options to allow animals and mechs to be able to use it.
Slavbringer57 9 月 28 日 上午 1:10 
Is it possible to make the Rock Constructs interact with Storage objects at all? I've made 6 of them but they're actually kind of worse than spending the pawn work time when your storage is almost entirely shelf based...
Deathblade 9 月 27 日 下午 5:57 
the backrounds of my psycasts in the menu are bugged does anyone know a fix?
Cookiesnm1lk 9 月 27 日 上午 9:23 
how much psi strength does a pawn need to use enchant gear to make legendary items? my current highest psyker has 369 strength and can only make masterwork items.
淚水與汗水 9 月 27 日 上午 6:05 
Balancing issues: the **Centurion** class is overpowered.

**Problems:**
1. **Early Game:** Triple movement speed lets it kite infinitely with a basic rifle.
2. **Tedious Micro:** Requires constant manual control to reach its potential. Repetitive kiting is boring.
3. **Late Game:** Can assassinate key targets effortlessly, making other classes obsolete.

The "Psychic Sniper" ability is too safe and synergizes too well with vanilla's free psychic energy.

I love this mod, but the Centurion's power level ruins the experience. Please consider a balance pass.
Citizen Q 9 月 25 日 下午 6:02 
Any chance we could get a mod options toggle for whether Thralls can earn skill XP?
VitaKaninen 9 月 22 日 下午 2:34