边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Psycasts Expanded
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
100.556 MB
2022 年 7 月 30 日 上午 10:32
11 月 17 日 上午 6:40
74 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Vanilla Psycasts Expanded

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
111 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.

Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.

Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.

On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry - Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.



















































[forms.gle]



Please check the following doc for a list of incompatible mods, and instructions for modders how to make their mods compatible:

https://docs.google.com/document/d/10lNp2C63XCy8CcyDDtzq6Af13VDWvPhuK7s0r4arbqc/edit?usp=sharing



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

erdelf, a programmer responsible for the ability framework.

Legodude17, a programmer responsible for many abilities and improvements to the framework.

Taranchuk, a programmer responsible for different abilities and code improvements.

Sarg Bjornson, a programmer who helped with animal code.

xrushha, an xml specialist responsible for the item xml.

Reann Shepard, a creative writer responsible for psycast descriptions.

Sir Van, an artist responsible for projectile art.

Alternative artworks for psycaster paths generated using wombo art.

Small amount of sound effects sourced from DotA 2.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Can I add it to an ongoing save?
A: Yes. Abilities from existing psycasters will be removed and translated into psycaster levels that you can spend to unlock any abilities in the new system. Remember: Always back-up your save. I can’t predict what mods you have and how they will affect Psycasts Expanded. Be safe.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: I believe it is!

Q: Can I remove it from a save?
A: No, sorry.

Q: Can enemies use psycasts?
A: Yes!

Q: How often do Psycasters raid me?
A: Not often at all. Psycasters, in lore, are extremely rare. They are not footsoldiers at all. We added psycaster raids as a new raid strategy for Tribals and Empire. This is the only way they can raid you. Each faction uses specific psycasters too, that we found fit their lore.

Q: What if I want more psycasters?
A: Use Basilicus Bestower and adjust him in mod options. You can turn every incoming pawn into a psycaster if you want to.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Is there a limit to the amount of levels?
A: No, there's no limit!



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热门讨论 查看全部(230)
308
12 月 12 日 上午 6:16
置顶: Feedback
Oskar Potocki
2
11 月 7 日 下午 12:31
Cleared cache. Nothing but the DLC, Harmony, Vanilla Expanded Framework and VPE. Issues.
starb
1
11 月 16 日 下午 2:44
Bug: Revenant sended my warlord to backrooms
Апельсин
4,747 条留言
>70K = Cheater 22 小时以前 
@CruelMercy Thank you! Updating Prepatcher solved the missing psycasts issue.
Jet 12 月 12 日 下午 1:22 
for mind control what are the parameters on use? i cant target a prisoner with 200 psysensitivity, they are awake and walking around. Theres no red circle indicating they cant be targeted but clicking the person does nothing
suppressor666 12 月 12 日 上午 2:24 
error with bestowing ceremony, the title doesn't update and the psycast level is not increased
Hard Computer Player 12 月 9 日 上午 8:27 
Any way to have "word of inspiration" clear previous inspiration from a pawn (if preexisting)? As in casting it on inspired pawn would re-roll the inspiration. Thank you
Lumiere 12 月 8 日 下午 12:39 
Hi folks, adding to the choir of voices begging for a multiplayer compatibility update. I want to play a game with friends but this mod is so essential to our fun.
Hugalafutro 12 月 8 日 上午 10:28 
Hi, I have a creepjoiner pawn with the Anomaly tentacle arm. I've amputated the arm so he's not unhappy about it, cast Regrow Limb on the guy. His arm starts regrowing, but after the Anesthetics wore out he's dragging himself around base in critical condition below 20% health, but the game does not recognize him as hurt - he can't be sent to medical bed, he can't be cast Preach Health upon. The arm is not Injured, but Regenerating, is it supposed to be "unhealable" in this state?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3620323123
Marsianer 12 月 7 日 下午 12:43 
How about adding something like a quest reward item that allows you to repurpose all of your psylink level points? Maybe it's just me, but I had a lot of situations when I had a pretty developed psycaster with 5-6 completely useless psycasts (due to replacing their effects with something else, like growing a bigger field so I don't need a plant timeskip anymore), but having a RARE item that can give me an ability to choose new casts instead of now redundant ones would be extremely helpful
TypicalVolpe 12 月 2 日 下午 10:04 
Is there an ETA for this to work on Multiplayer for 1.6 or is that something the multiplayer mod peeps need to look into?
Hugalafutro 12 月 2 日 上午 5:43 
Think it's my save somehow. If I start new colony with dev quick mode, give pawn psylink, teach him resurrect, kill other pawn and ressurect him it works. Is the psycast just using the dev mode resurrect? As that's probably what's I'm going to have to do in the "main" save from now on.
Oskar Potocki  [作者] 12 月 1 日 下午 1:05 
Sounds like a bug!