边缘世界 RimWorld

边缘世界 RimWorld

Breeding Ritual
49 条留言
UncleRippu 8 月 8 日 上午 6:54 
pleeeasse update for 1.6! this mod is so good!
vsochi 7 月 26 日 上午 9:47 
Should we even wait for the update?
Turbo64 7 月 20 日 上午 11:31 
We want 1.6 !! We want SEGS party
GID 7 月 11 日 下午 10:59 
We need version 1.6:pillow:
ZwartGeest 6 月 21 日 下午 2:43 
1.6 when?
Flesh Forge 6 月 11 日 下午 9:28 
Don't understand why you allow overriding gender requirements for the Anima version but not the psy version.
GulMadred  [作者] 6 月 7 日 下午 6:46 
@Birdinmotion
>sadly i see alot of harmony patches for what the mod does, idea why?

The mod makes many small edits to game behavior.

Bed-sharing (override ideoligion rules). Fertility calculations (apply the player's selected boost). Animation rules (make pawn appear supine during bridal carry). Spectator meditation during psybreeding (force the game to accept the bedroom as a valid medi site). Frequency of Lovin' (override Mtb rules; force pawns to perform Lovin' consecutively). Use of prison beds (allow the assigned colonist to sleep there, bypassing the game's prohibition).

Some of these features are optional; the patch will be skipped/inactive if you don't use that particular feature. The code is available on Github if you'd prefer to delete those patches instead of merely disabling them.

The only truly load-bearing patch involves the Begin Ritual window. If you remove that one then you'll need to edit the Precept def (otherwise the mod will probably become unusable).
GulMadred  [作者] 6 月 7 日 下午 6:29 
@Captain SuperEarth
>is inspirational animabreeding ritual guarantee pregnancy?
No.
Conception improves ritual quality. Ritual quality does NOT improve fertility RNG. Ritual quality is calculated AFTER Lovin' has concluded, so it can't really influence anything (except the Mood boost/penalty which participants receive).
There's an option to make animabreeding guarantee conception - but this applies regardless of ritual quality.
Also - remember that animabreeding has a reciprocal option. It's possible for both participants to become pregnant.

>btw i found ritual duration's preset is 0
Unable to confirm.
Mod code has normal rituals defaulting to 2500 ticks; psy/anima defaulting to 10000. It should be impossible to slide below 1250. Perhaps there's a fault in the mod which damaged its config file. Has anyone else encountered abnormally brief rituals?
Birdinmotion 6 月 5 日 下午 5:16 
sadly i see alot of harmony patches for what the mod does, idea why?
viperro 5 月 30 日 下午 9:14 
freaky ass......
Captain SuperEarth 5 月 19 日 上午 4:51 
btw i found ritual duration's preset is 0,which make it impossible to success
Captain SuperEarth 5 月 19 日 上午 4:49 
is inspirational animabreeding ritual guarantee pregnancy?
UncleRippu 5 月 15 日 下午 9:11 
i am aware of animabreeding, but the royalty DLC adds so many specific things that using it just for this one ritual is a bit much for me.
GulMadred  [作者] 5 月 15 日 下午 7:12 
@UncleRippu
>maybe hermaphrodite genes could be added in a patch
I'd need to partially rewrite the mod, shifting focus onto gametes and gestation (instead of pawn gender). The tricky part is supporting all of the relevant mods: sex-determination genes, implanted wombs, intersex xenotypes, etc. It's daunting to consider all of the potential combinations. I'm open to suggestions.

If your society is tribal (and you have the Royalty DLC), then animabreeding might be useful. It can (optionally) ignore gender roles and biological compatibility; it should accept any pair of adult pawns.
UncleRippu 5 月 9 日 上午 7:34 
a little peeved the mod doesnt account for hermaphrodite genes added by other mods (i use a basic herm gene mod), maybe that could be added in a patch or something. i was confused when the ritual didnt come up on the shared bed, only to realize both of my herm pawns were male.
Indigo Cactus 4 月 13 日 下午 3:38 
So this is actually a very cool mod. I figured it was just "force two pawns to do lovin" but there's really a lot more to it than that, which was a very pleasant surprise.

I will note though that, while it still worked without any obvious gamebreaking bugs, I assume an animabreeding ritual isn't supposed to involve 7,411 rounds of lovin'.

I was using RJW, which probably breaks it a little due to how much (I assume) it affects the vanilla Lovin'. Just figured I'd mention it. Thanks for the mod, this really adds a lot to ideology!
UncleRippu 4 月 10 日 上午 7:40 
thank you for removing the royalty requirement!
GulMadred  [作者] 2 月 15 日 下午 6:18 
@Cassius
>I was expecting that a ceremony lasting 4 hours of constant "breeding" would have a very high chance of pregnancy
The "Detailed Fertility Report" option can show you the cumulative probability. 4 hours will yield (on average) 8 Lovin' sessions. Let's assume 100% fertility and "try for baby" approach. (0.8)^8=0.167. The couple has 83% chance of pregnancy.

If you get *consistently* poor results (even with long rituals, different couples, savescumming, etc), then a mod conflict is the likely culprit. Are you running anything which overhauls pawn relationships, physical love, or childbearing? Are there any red entries in the log?

IIRC pawns will interrupt their ritual tasks if they're in serious danger (e.g. starvation). Interrupted Lovin' tasks won't produce children.
Cassius 2 月 14 日 下午 3:15 
@GulMadred Okay so the odds are supposed to be that low then! I was expecting that a ceremony lasting 4 hours of constant "breeding" would have a very high chance of pregnancy fml
Paladin 2 月 14 日 下午 1:39 
Giggty ritual
GulMadred  [作者] 2 月 14 日 下午 12:37 
@Cassius
>Why are the odds so low?
The odds of pregnancy in RimWorld are low. The baseline is 5% chance of pregnancy per Lovin'. With "Try for Baby", a young+healthy couple can reach 20%. You can extend the duration of a Breeding ritual, so that the couple gets more chances (additional RNG rolls).

>And why is there a successful breeding 50% bonus?
The Planning window shows the expected QUALITY of the ritual.

The goal of a breeding ceremony is to create a pregnancy. If it achieves that goal then the participants are likely to remember it fondly (hence, it gets a big boost to quality). If no pregnancy occurs, then they'll probably be disappointed.

>am i missing something here?
If you have Royalty DLC, consider Animabreeding. It's a "magical" option which can guarantee pregnancy, but it's more expensive. You can also adjust Mod Options so that standard breeding rituals always produce pregnancies (this is marked as a cheat, but it might fit your storytelling goals).
Cassius 2 月 12 日 下午 1:05 
Why are the odds so low? And why is there a successful breeding 50% bonus? Like what does that one even mean, Im playing a neolithic generations and the odds of a successful breeding ritual the highest ive had is 20% and has never resulted in a pregnancy, am i missing something here?
GulMadred  [作者] 2 月 2 日 上午 9:59 
Updated to version 1.3.
○ Royalty DLC is now optional. It's needed for psybreeding and animabreeding, but regular breeding rituals can be performed without it.
○ NEW: Anima Breeding ritual. Meditate at the anima tree to generate grass, then "spend" the grass to perform a miraculous feat of reproduction. Allows homosexual couples to conceive without high-tech assistance. Allows parthenogenesis. Allows male pregnancy.
○ Fitness is now shown during ritual planning (it previously used Movement Speed as a proxy).
○ An engaged couple can now "elope" via a breeding ritual. This allows fiancés to quickly become spouses instead of waiting for a random marriage ceremony. You miss out on the wedding-related Mood boost, of course.
○ Rituals can now be evaluated using Beauty instead of Room Impressiveness. This is most relevant for low-tech tribes who do a lot of outdoor breeding. If you choose a pleasant spot and plant some flowers, ritual quality will improve slightly.
RAD EMERALD 1 月 28 日 上午 12:11 
huh, really add RimJobWorld?
GulMadred  [作者] 1 月 25 日 下午 9:30 
@Balandin
>Baby just pops into existance (because magic)
If the Biotech pregnancy system is omitted, then we're straying too far from the "breeding" theme.

>Ritualistic IVF Procedure like you suggested
I imagine a standard IVF procedure. *Afterwards* the player could setup a breeding ritual for the lesbian couple. The player (and/or the characters) could "pretend" that the child was conceived during the ritual. Normally the child would consider the ovum donor to be their second mother, but the mod could ensure that lesbian-partner is also "Mom".

We can imagine a *magical* lesbian breeding ritual in which the mod partially overrides the game logic. Instead of relying on IVF, the player would simply put a lesbian couple in bed and let them mingle genes. Such rituals could end with BOTH participants becoming pregnant. I'd probably copy the anima linking cost - this is basically a miracle, so the whole tribe must spend days *praying* before it can happen.
GulMadred  [作者] 1 月 25 日 下午 9:30 
@Balandin
Male-male magical breeding is technically feasible. RimWorld allows men to be pregnant (and lactate) without modding, but it's obviously game-breaking. During labor, the father will emit feminine screams - and the game will sometimes describe him as "mother".

>The ritual could also involve an anima or gauranlen tree to give the child a special boon or create a Champion-Protector for that tree.
That's a very interesting idea. If there's already a champion/guardian mod out there then I could try to integrate with it. If it's a brand-new idea then unfortunately it's beyond the scope of this mod.

>It is difficult for me to come up with actual scenarios,
No worries. Even if the ideas aren't perfect, they reveal stories and challenges which the mod can fulfill. Your point about a single-gender colony is quite valuable. Visitors/raiders are very common in RimWorld; I hadn't considered the potential for heterosexual reproduction to be literally *unavailable*.
Balandin 1 月 25 日 上午 2:16 
@GulMadred Thanks for answering.
here is what i got:

Psybreeding:
- two women:
- one gets pregnant (because of magic)
- two men:
- one bystander woman gets pregnant (because magic)
- Baby just pops into existance (because magic)

Breeding:
- two women:
- Ritualistic IVF Procedure like you suggested
- two men:
- Ritualitic IVF Procedure involving a female bystander

There could be a low chance for bystanders to adapt the gender preference of the main couple.
It could be useful for tribes/colonies consisting of only women or men, which still need a way to reproduce.

The ritual could also involve an anima or gauranlen tree to give the child a special boon or create a Champion-Protector for that tree.

It is difficult for me to come up with actual scenarios, feel free to adapt or ignore these ideas as you please.
GulMadred  [作者] 1 月 22 日 下午 1:44 
@Balandin
>Can you please enable the mod for queer couples?
The code changes are minor, but special feedback messages must be written (e.g. "man's neural heat is too high" → "one or more partners has too much neural heat"). I'll also need to add some more safeguards (to warn the player when they accidentally send two hetero men into a breeding ritual).

Please give me a few queer scenarios that I can work with - stories or events which the mod could fulfill. If it's casual intimacy then the Manual Lovin' mod (linked above) is probably sufficient. But if there's something more detailed then I can write suitable tests, options, spectator behaviors, etc. Instead of merely removing the gender restriction, we can potentially extend the mod and provide new possibilities (even for hetero couples).

It's possible to imagine a lesbian couple performing a breeding ceremony to "inaugurate" a new IVF pregnancy. I don't know what we could do with gay or ace pawns.
Balandin 1 月 19 日 上午 9:58 
@GulMadred I really like this mod. Can you please enable the mod for queer couples? You could make it an option in the configs. This way, the users can decide, if they want to live with the potential consequences.
Akiu 1 月 15 日 下午 10:07 
@GulMadred That will be nice, thank you.
Lichlord9333 1 月 14 日 下午 6:06 
@Lobotomy haha good thing we're not in the medieval period when newly weds had to go through the bedding ceremony.
Theodore Masters Peterson 1 月 13 日 下午 8:50 
maybe its just me but i wouldn't be able to perform if my friends and family were watching me and singing songs about impregnation
WiseArkAngel 1 月 12 日 下午 1:25 
The safeword is "Bannana."
GulMadred  [作者] 1 月 12 日 上午 8:47 
Updated to version 1.2.

I've written a "pillow talk" extension which works with Research ReInvented. Normally you can gain research progress by chatting with prisoners/guests; I thought it would be neat to provide a similar bonus if you get one of those folks in bed with your research specialist. Thematically, we could imagine an isolated society which relies on visitors (to avoid technological stagnation and inbreeding).

It's NOT included in this release, because it's an unstable proof-of-concept. I'd like to setup a proper framework for extensions (Royalty+psybreeding is another example). I need suggestions for a few more small/simple integrations that could be included in version 1.3 of the mod. Big overhaul mods (such as RJW or Humanoid Alien Races) will be postponed until later - because they require MUCH more testing. Any ideas?
GulMadred  [作者] 1 月 12 日 上午 8:46 
@Akiu
>I wonder if you would like to make the settings of the mod translatable.
I've moved the strings into XML. You'll need to generate a local replacement file for your preferred language. Does that suffice?

It would be risky to include *already-translated* strings in the package. Consider some of the words from the mod description: "bed" "force" "slave" "child" "breeding". Imagine that I submit those words to a machine translation tool. The tool might produce a very disturbing result, but I wouldn't notice it (because I can't read Catalan). If I then upload the result onto the Steam Workshop, I could be banned from Steam.
Winszon 1 月 12 日 上午 1:23 
@Puro
It allready is, look for "safe" "hand" & "job"
Not Puro 1 月 11 日 下午 4:31 
Soon RJW will be on steam at this pace
Akiu 1 月 10 日 上午 2:10 
Nice mod. I wonder if you would like to make the settings of the mod translatable.
Fireclawiswoot 1 月 9 日 下午 3:25 
Laughs in rimjobworld
GulMadred  [作者] 1 月 9 日 下午 2:25 
@Zvezda Chet?
>CE compatible?
Yes. This mod has no impact on combat, armor, damage, equipment, etc. I've used both mods concurrently without any conflicts.

@Victor
>Why is Royalty a hard requirement?
Because the psybreeding ritual uses Royalty assets and invokes Royalty code. I should make psybreeding into a conditional feature which appears only if Royalty is installed.

@Rowan Skye
>RJW/SJW compatible?
I haven't used these mods before and they appear to overhaul game features significantly. I'll run some basic tests this weekend. My guess is: probably *not* compatible.
This mod is built around the vanilla RimWorld logic (such as the specific tick-timing of Lovin' actions - and the social rules around bed ownership/sharing). If a heavy overhaul mod changes those rules (by making Lovin' more complex, or by introducing a new pregnancy system) then this mod will presumably fail.
Rowan Skye 1 月 9 日 上午 6:49 
RJW/SJW compatible?
Victor 1 月 8 日 下午 1:48 
Why is Royalty a hard requirement?
Zvezda Chet? 1 月 8 日 上午 5:07 
CE compatible?
Vexacuz 1 月 7 日 下午 8:19 
What in the godamn..
ZAX 1 月 7 日 下午 7:10 
Everyday we get closer to that mod...
Tawnylure 1 月 7 日 上午 5:23 
what people think project 2025 breeding factories will be :aurip:
wendido999 1 月 6 日 下午 11:33 
The mod is strange, but I like it.
chill 1 月 6 日 下午 12:32 
kinky...
mkvltra 1 月 6 日 上午 10:34 
BAP...