全面战争:战锤3

全面战争:战锤3

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Run 'Em Down - Units Actually Damage Routing Units
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battle
标签: mod
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212.317 KB
2024 年 12 月 27 日 上午 6:26
3 月 28 日 下午 5:33
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Run 'Em Down - Units Actually Damage Routing Units

描述
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't.
Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encirclements were useless beyond the initial break, so I made this. Units should be able to actually damage and kill things they have surrounded. It worked at Cannae, why not Verdanos?

Only works in campaigns, not custom battles

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Here's the secret, this doesn't actually do any hamfisted edits to animations. It just makes it so that all units in the game, when *very* close (basically inside another unit) to a broken or shattered unit, like when surrounding or when chasing down when much faster than the other unit, do tiny bits of chip damage via a super short range hidden attribute.

Want to see under the hood? Here is the version that shows the effect that I use to make this work. It will probably get pretty redundant having the same ability on the unit card of every unit in the game, thus why the mod on this page is the default reccomended version.

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Thank you to the people that helped me navigate some of these files to get this working

Compatibility:
Save game compatible
Mixed reports on multiplayer compatibility, works fine for some, but rare reports on desyncs
Compatible with I assume everything, even modded units
Report issues, questions, or ideas in the comments

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Some other mods I made that I need to update to be a bit more elegant at some point but I still use
Chain Routs and Morale Tweaks
Experience Matters - Veteran rank changes and adjustments

198 条留言
HotPizza87 10 月 6 日 上午 12:10 
Yeah not an issue, nothing is broken but it will make Soul Siphon seem more intense even though that isn't what is actually happening because it's actually 2 effects at once
Enemyz 10 月 5 日 下午 8:58 
Did the campaign difficulty stuff get looked into?
Deeyourelf  [作者] 10 月 5 日 下午 3:08 
Ye it doesn't buff him any more specifically than that, they don't break, they just both apply, I don't consider that an issue
PointMeAtTheDawn 10 月 5 日 上午 9:59 
Does the Soul Siphon ability misbehave with this mod, or is it just additive? I don't really see it as buffing N'kari if it's just the extra damage EVERYONE gets that is applying?
HotPizza87 9 月 28 日 下午 10:18 
When N'kari runs down units/is in the vicinity of a wavering/routing unit, N'kari causes damage in the area. I'm pretty sure this is also true for the Herald of Slaanesh. The ability is Soul Siphon. So basically anything with Soul Siphon is buffed by this mod but they have to be really close to the damaged unit and the unit has to be routing not just wavering for the buff to be in effect.
Deeyourelf  [作者] 9 月 28 日 下午 6:12 
Elaborate
HotPizza87 9 月 28 日 下午 4:15 
This buffs N'kari.
obliqueangleSA 9 月 16 日 上午 7:56 
Thank you for this mod, it's great!
Polyamide Knight 9 月 8 日 下午 12:18 
My friend, your mod is crucial to make this game playable. Thank you.
Deeyourelf  [作者] 9 月 6 日 上午 10:15 
Oop, I'll take a look at that when I've got the chance, thanks for pointing that out