全面战争:战锤3

全面战争:战锤3

28 个评价
Run 'Em Down - Units Actually Damage Routing Units (Shown Attribute Version)
   
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battle
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2024 年 12 月 27 日 上午 6:26
3 月 27 日 上午 1:55
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Run 'Em Down - Units Actually Damage Routing Units (Shown Attribute Version)

描述
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't.
Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encirclements were useless beyond the initial break, so I made this. Units should be able to actually damage and kill things they have surrounded. It worked at Cannae, why not Verdanos?

Only works in campaigns, not custom battles

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This is the less preferred version of the mod, I recommend using this version instead, but if you want to see under the hood, the one on this page makes it's effects visible. You may get sick of seeing the same ability on every single unit card in the game when it's supposed to be pretty out of sight, out of mind, thus why I reccomend the other one.

Here's the secret, this doesn't do any hamfisted edits to animations. It just makes it so that all units in the game, when *very* close (basically inside another unit) to a broken or shattered unit, like when surrounding or when chasing down when much faster than the other unit, do tiny bits of chip damage via a super short range (un)hidden attribute.

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Thank you to the people that helped me navigate some of these files to get this working

Compatibility:
Compatible with I assume everything, even modded units
Report issues, questions, or ideas in the comments

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Some other mods I made that I need to update to be a bit more elegant at some point but I still use
Chain Routs and Morale Tweaks
Experience Matters - Veteran rank changes and adjustments
8 条留言
Deeyourelf  [作者] 7 月 13 日 下午 5:07 
Yee I don't wanna make it too high though because it's sort of supposed to be a last resort, because if it was high it would apply too while the game is correctly having routing units be killed by attacks and that would end up being way too fast
Its pretty easily editable with rpfm tho to your tastes
F.O.A.D. 7 月 13 日 下午 2:24 
If the chip damage was much higher this mod would be 10/10.
It still takes way too long to wipe shattered units out.
Deeyourelf  [作者] 1 月 5 日 上午 1:51 
If you're looking in rpfm though it's called chasedown
Deeyourelf  [作者] 1 月 2 日 下午 1:02 
Yah
F.O.A.D. 1 月 2 日 上午 10:35 
Is "Run em' down" the actual name of the attribute in-game?
Haven't downloaded this yet but I'm curious.
Deeyourelf  [作者] 1 月 1 日 下午 1:32 
It was mostly because I wanted an easy version for testing and seeing the numbers while tweaking, but I'm glad releasing it was helpful since I figured someone would want to see too
dunks watson 1 月 1 日 上午 11:14 
thanks for makin this alt version!
VeteranFirewall 2024 年 12 月 29 日 下午 2:19 
Another POG mod of the year