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The entries under "Campaign Difficulty Handicap" without the human box ticked should go from -1 to 3 but you have them going from -3 to 1, meaning the 2 hardest difficulties don't apply your effect to the AI's forces. (But DOES still apply it to the player because those are set up corretly)
It does a bit more than that, but it does have mod options so you can probably tweak it however you'd like it.
You could also try AI General 3 (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2799316652) which has the benefit of being easily toggleable with a UI button, but it doesn't really let you choose the order exactly, it's more just "Hey, I want to hand over control of this unit"
Or it could be incompatible with a mod you have in some way
The trouble is that there are very few animations in this game, units kill each other with air, not with sinc animations, including the cav. In shogun 2 you could kill whole routing armys with just 2 units of general cavalry, here it's just not possible.
Thats a little unfair to them, they do a ton of good work, this would be a messy and kinda strange solution to put into the game as a vanilla behaviour. The actual way would be making animations less jank, though I get thats hard too
So, no, this mod isnt causing it you are correct taht it's vanilla behaviour but also Im not sure that it's an issue. IIRC (and thats with a grain of salt because my brain has holes), when units are routing they ignore any movement speed penalties but lose all their defensive stats, most of those are reduced to zero. I guess to simulate them scrambling away and trying to escape at any costs
I'd say that's a good tradeoff, and kinda outside the scope of this mod even if I didn't, might take a look at it when I get the time but it would probably just be a seperate mod and not included in this one
Units chasing them down get so exhausted and the routing unit remains fresh.
I'm not saying that's your mod doing it. It might even be vanilla, but I was just hoping it may be something you can address.
I currently have warhammer 3 not on my PC atm and so arent able to check it for awhile, if I get reports about it not working then I'll do what I gotta to fix it
It does unfortunately apply to constructs that are crumbling though, theres no way around that with the current tagging system in the files, so unofficially this accidentally debuffs constructs a bit cause it makes them die a little faster in melee.
How does this interact with undead units Crumbling?
So does my Artilery when they get flanked by cheeky AI.
Re-read the Description
We're having some desync issues in MP, just wanna rule out this mod being a problem.