WARNO
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Somero
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290.301 MB
2024 年 12 月 24 日 上午 7:30
9 月 29 日 下午 1:57
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Somero

描述
“Somero” is a map of a small farming town in southwestern Finland. To the north of the town, there is a large forested area, and outside the immediate town area, there are a plethora of small farms, hamlets, and thickets crisscrossing the countryside. A defining feature of the area is a large river that splits the map into two parts. Two larger tributaries split the map further. The varied landscape and realistic road network should offer new strategic and tactical challenges.


The project aimed to recreate the area as it is in real life during the timeframe using satellite imagery and aerial photography. The map is around 95% there, which is good enough for me. The project took roughly 60+ hours, which included preparing materials and the editor's learning process.

I did this project for two reasons. First, I wanted to see how detailed and close to real you could make the maps in Warno. Most official maps are abstracted, and gameplay considerations are a priority. How would a different approach affect gameplay? Are there some insights into how Eugen makes their maps and why they make them the way they do?

Second, this is where I grew up, so I wanted to immortalize the area in video game form. It is a small and quaint little town (legally speaking, a city, but let’s not go there) with the slogan “Bustle of the countryside and peace of the city.”


I am initially releasing both 1v1 and 3v3 scenarios. I have only done limited testing, so please give feedback. The focus on this point is getting the command zones balanced.



Known Issues:

Some of the water areas on higher zoom levels have graphical issues. This is a known shader issue that I cannot fix, and it should not affect gameplay.

Many of the parking areas look weird. This is due to a hidden change to the Smartline used in them that changed the orientation 90 degrees.

Notes:

I had to delete the original mod and reupload as the provided mod upload tools provided didn’t cooperate at the worst possible time (24th December).

The tributaries are a lot thicker than IRL due to engine limitations.

Some challenging to make areas have slight abstraction due to asset limitations. Heavily forested regions have “clearing” and “semiforest” terrain types replacing some otherwise too large areas for gameplay reasons. Some roads and bridges have been added to places where the navigation grid would have otherwise been too lackluster in gameplay.

Credits & Acknowledgements:

National Land Survey of Finland - Heightmap data used with CC4.0 license, historical aerial photography used as the basis on some areas

cooldude - Helped with historical aerial photography of the general area
Kel - Feedback & Ideas for Graveyard

Thank you to all map makers in the official Eugen Discord for feedback and encouragement!
热门讨论 查看全部(1)
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4 月 16 日 上午 5:15
Bugs & Feedback Thread
Hazamuth
73 条留言
Hazamuth  [作者] 9 月 29 日 下午 2:22 
Updated the map for game version 165274
Hazamuth  [作者] 9 月 29 日 上午 4:05 
Yeah, this seems to be caused by the recent update. As mentioned below, I'll re-export and reupload later today.
starofhappy 9 月 28 日 下午 11:26 
ayoo everytime I try to load this mod, it crashes and tells me I have to use my game's older configeration, but when I do try the game's it fails to load.
Joker 9 月 28 日 下午 2:27 
Great map by the way
Hazamuth  [作者] 9 月 28 日 下午 2:17 
It could be that as Eugen updated the game again, I need to re-export and reupload. I'll try to get this done tomorrow.
Joker 9 月 27 日 上午 10:13 
Apparently it crashes
Kim Il Sung 8 月 28 日 上午 9:42 
this map looks great
Hazamuth  [作者] 8 月 28 日 上午 3:32 
Updated the map for version game version 165214. I rebaked the map and I think this should solve the offset issue with LOS tool. I tweaked the area around Anna/Alpha a bit.
Joker 8 月 27 日 下午 2:01 
Is it intentional that at Anna/Alpha point there is practically a blind spot near the river? Units can’t spot anything there unless they are around 100 meters away or near the river themselves.
Thanos.Thicc.HD 8 月 13 日 上午 6:04 
There is a slight offset when checking the line of sight. Could you look into that?