Dwarf Fortress

Dwarf Fortress

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Forthammer Fantasy Guns
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2024 年 12 月 15 日 上午 8:56
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Forthammer Fantasy Guns

描述
Adds the guns and ammo from my mod Forthammer Fantasy as a standalone mod.

DFhack is not required, but the grenade launcher and fire rate adjustments will not function without it. If using DFhack, place the file "onWorldLoadForthammerGuns.init" in the folder ../Dwarf Fortress/dfhack-config/init.
29 条留言
7isAnOddNumber  [作者] 9 月 10 日 下午 1:38 
I'm currently not in a situation where I can work on my mods. I'll try to get around to updating them soon.
Thomasasia 9 月 10 日 下午 1:15 
This mod is so awesome, please update for the ranged mod!
Aluorine 7 月 29 日 下午 1:23 
when i try to add this mod to the load order Forthammer Fantasy automatically gets added too. i'm assuming i'm doing something wrong
Oh for Fox Sake 6 月 27 日 下午 3:47 
With the new Range/Ammo update, I'am so very excited for this!
7isAnOddNumber  [作者] 6 月 26 日 上午 3:12 
I haven't updated this mod in a bit. I will get around to it. Right now, long rifles don't exist, cannons cannot be placed, and guns don't produce smoke.
xxx_420_Bad_Boy [Wizard_Cum] 6 月 24 日 下午 11:50 
@ 7isAnOddNumber it's unclear from the description... can you place cannons or in this submod are they just a weapon for very large humanoids? which would make sense. i just can't find cannons in the build menu!
Ha 5 月 26 日 下午 7:40 
Il try again on a 500yr world gen and see what happens
7isAnOddNumber  [作者] 5 月 26 日 下午 7:31 
That's entirely dependent on the civilization you select. Some civs learn how to make guns but not bullets due to DF jank. I headcannon this as a lack of gunpowder available at the time you create your character.
Ha 5 月 26 日 下午 7:24 
i dont know what i did wrong, but after installing and enabling in a new world, it removes the ability to select Ammo when starting a new adventure character, so im just walking around with guns and no bullets lol
Scrangican 2 月 26 日 下午 4:31 
mk