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This usually means that internal repair welders are removed from blueprints, and Player Made Missiles usually have their build welders limited to smaller single-weld designs. If used at all, despite their great advantages.
As for hinged ramps: All of the above. They're fun in creative, and solo survival, but servers can be iffy, if hinges are allowed at all. Plus, repair can be a bastard if they get damaged and I need to redo settings, names, or timers.
Just out of curiosity, if I wanted to make a set of ships server friendly, what are the block tool limits? and are they per grid or per player?
More Large Grid ships are coming, I think I'm happy with my Large Grid Printer Design, so that will be the next thing to publish. Then I can get started on some LG ships.
On the "to build" list are ships that should be able to act as planetary lander for vehicles. But I would be using hinges for boarding ramps, with merge blocks to make them more "Printer friendly" and maybe airtight. It sounds like you're trying to avoid sub-grid though, is that just a build complexity thing, or is Klang after you?
If you had something like this, a platform that can haul your vehicles, and maybe even print them out internally, It could be a great asset to the fleet.
Just things to consider, feel free to message me directly if you have any further questions!
Again, really glad to see you're still being creative, and hope to see what SE 2 brings!
Maybe based off of the Hercules hull, with its internal docking bays replaced with more thrusters? It really is a good platform.
First of all, consider adding beacons to your builds if possible, a lot of MP servers use beacons to avoid cleanup so I often have to tuck one into a grove here and there. Not vital though.
Second, honestly? Not really. Your small grid ships go their jobs wonderfully. The miners aren't the biggest, but PAM makes them super reliable and flexible paired with a mother ship. The Hercules motherships fit the role very well and I often will park it 1KM from what ever asteroid I'm mining and send in a 1490 to clear out what ever ore patch I need. With a lot of servers having drill limits, a pair of 4-drills and a couple of hours make short work of most patches and a drone to scout around for my next mark.
Your small grids are all reasonably sized for their purpose and your large grids often cover the rest until you get into MEGA territories like 10 container haulers.
It's been a long time since I saw that user name! And thanks, I'm glad they are still useful. Then plan is to do another round of ships now that we have all kinds of extra blocks to play with, so more small grid things to come.
Although I notice you said most all small jobs, was there a particular thing you see is missing? Maybe I can start there.
I rep your small grids when ever I can. They really do solve most all small jobs.
Apparently the developers are always nerfing the shit out of the poor thing.
I guess the closest thing You'll get to a sports car in Star Citizen is the MIRAI Razor (Formerly MISC Razor), and the kicker and the killer is that it isn't even a car, it's a spaceship!