Space Engineers

Space Engineers

ISL - Sphyrna-HC 3120 Assault Frigate
26 条留言
Jhtpo 1 月 1 日 上午 11:40 
Block limits vary greatly per server, and are often adjusted with mods that make 3X or 10X versions to help with stability, but in general a rule of thumb is usually about 10 welders and 10 grinders per player. Other limits on things like refineries and assemblers as well, but those aren't as much of a problem. Block limits themselves tend to be about 10,000 blocks as a grid's upper limit, but I don't think anything but a carrier would warrant that kind of expenditure.

This usually means that internal repair welders are removed from blueprints, and Player Made Missiles usually have their build welders limited to smaller single-weld designs. If used at all, despite their great advantages.

As for hinged ramps: All of the above. They're fun in creative, and solo survival, but servers can be iffy, if hinges are allowed at all. Plus, repair can be a bastard if they get damaged and I need to redo settings, names, or timers.
Spite  [作者] 1 月 1 日 上午 10:18 
The beacon shouldn't be a problem, its just one more block I can use for interesting shapes instead of armour :)

Just out of curiosity, if I wanted to make a set of ships server friendly, what are the block tool limits? and are they per grid or per player?

More Large Grid ships are coming, I think I'm happy with my Large Grid Printer Design, so that will be the next thing to publish. Then I can get started on some LG ships.

On the "to build" list are ships that should be able to act as planetary lander for vehicles. But I would be using hinges for boarding ramps, with merge blocks to make them more "Printer friendly" and maybe airtight. It sounds like you're trying to avoid sub-grid though, is that just a build complexity thing, or is Klang after you?
Jhtpo 1 月 1 日 上午 9:48 
Lastly, If I'm going big: A planetary lander for ground vehicles. The IMDC Atlas by J.D Horx ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=813539243 ) Has always had a place in my heart, not only for its multi role ability, but specifically for its landing bay hanger that could be used to deploy a few ground vehicles and a shuttle. Especially because it doesn't use hinges or pistons.

If you had something like this, a platform that can haul your vehicles, and maybe even print them out internally, It could be a great asset to the fleet.

Just things to consider, feel free to message me directly if you have any further questions!

Again, really glad to see you're still being creative, and hope to see what SE 2 brings!
Jhtpo 1 月 1 日 上午 9:47 
Only thing I could think of is a dedicated large grid hauler for getting things from atmo to orbit and back again. Something that can reliably haul 1-3 large-grid large containers full of ore up, and components back down. I think it would have to be a hybrid design with Hydrogen lift and landing thrusters, Atmos for surface hover and fuel consumption, and Ion for orbital maneuvering. Jump drive recommended, weapons can be minimal.

Maybe based off of the Hercules hull, with its internal docking bays replaced with more thrusters? It really is a good platform.
Jhtpo 1 月 1 日 上午 9:47 
Ah, glad you remember me!

First of all, consider adding beacons to your builds if possible, a lot of MP servers use beacons to avoid cleanup so I often have to tuck one into a grove here and there. Not vital though.

Second, honestly? Not really. Your small grid ships go their jobs wonderfully. The miners aren't the biggest, but PAM makes them super reliable and flexible paired with a mother ship. The Hercules motherships fit the role very well and I often will park it 1KM from what ever asteroid I'm mining and send in a 1490 to clear out what ever ore patch I need. With a lot of servers having drill limits, a pair of 4-drills and a couple of hours make short work of most patches and a drone to scout around for my next mark.

Your small grids are all reasonably sized for their purpose and your large grids often cover the rest until you get into MEGA territories like 10 container haulers.
Spite  [作者] 1 月 1 日 上午 1:38 
Hey Jhtpo,

It's been a long time since I saw that user name! And thanks, I'm glad they are still useful. Then plan is to do another round of ships now that we have all kinds of extra blocks to play with, so more small grid things to come.

Although I notice you said most all small jobs, was there a particular thing you see is missing? Maybe I can start there.
Jhtpo 2024 年 12 月 31 日 下午 4:16 
Spite, good to see you still making things!

I rep your small grids when ever I can. They really do solve most all small jobs.
737✈Garrus 2024 年 12 月 9 日 上午 11:23 
Yeah haha It's basically a Formula 1 SPACESHIP!
Spite  [作者] 2024 年 12 月 9 日 上午 11:22 
And that MIRAI Razor really looks like someone wanted to make a spaceship version of a Formula 1 car xD
737✈Garrus 2024 年 12 月 9 日 上午 11:19 
Sports car? 400i? Never heard about it. It's a space yacht. XD

Apparently the developers are always nerfing the shit out of the poor thing.
I guess the closest thing You'll get to a sports car in Star Citizen is the MIRAI Razor (Formerly MISC Razor), and the kicker and the killer is that it isn't even a car, it's a spaceship!
Spite  [作者] 2024 年 12 月 9 日 上午 11:14 
It does look like a spaceship with a Yacht and a sports car for parents
737✈Garrus 2024 年 12 月 9 日 上午 10:59 
They do have HEAPING PILES of pretty ships, look up the Origin 400i, my favorite ship in all of Star Citizen! ^^
Spite  [作者] 2024 年 12 月 9 日 上午 10:58 
I haven't played it, but it does look like they do have some pretty ships :selike:
737✈Garrus 2024 年 12 月 9 日 上午 10:38 
That Squadron 42 ship is also in Star Citizen!
Spite  [作者] 2024 年 12 月 9 日 上午 10:36 
Thanks Bierman, and Garrus, if you mean the one from the ship from the Squadron 42 opening cinematic, I did take some inspiration from that.
737✈Garrus 2024 年 12 月 9 日 上午 9:56 
Hmmm ... I smell AEGIS HammerHead...
bierman 2024 年 12 月 7 日 下午 12:56 
WOW!
JuGregnaut 2024 年 12 月 7 日 下午 12:22 
Pretty faithful copy of the Hammerhead from Star citizen. I like it.
Spite  [作者] 2024 年 12 月 6 日 上午 11:34 
Hi Chrisbitz, I have printed one out in survival, there are one or two blocks that didn't want to weld for some reason, but they were withing easy reach.

The sub-grids should not be a problem, and the turrets were quite easy to weld up and attach (check the button panel inside by the survival kit)

If you decide to give it a try, let me know how it goes! Its my first ship in a long while, so I'm sure there are things I could change.
Chrisbitz 2024 年 12 月 6 日 上午 11:19 
love this! Excited to try it... Can it be printed in survival, or do the subgrids cause a problem?
Spite  [作者] 2024 年 12 月 6 日 上午 1:24 
Thanks! more ships coming soon ;)
Rastlore30 2024 年 12 月 5 日 下午 4:07 
Welcome back Spite! Good to see ya building again!
C3-C0 2024 年 12 月 2 日 下午 2:55 
Nice! Welcome back!
Reavvr 2024 年 12 月 2 日 下午 12:30 
No doubt, glad to see you back, even if only for a moment :)
Spite  [作者] 2024 年 12 月 2 日 下午 12:28 
Hi Reavvr, Thanks! Its been a while, but its good to build things again
Reavvr 2024 年 12 月 2 日 下午 12:23 
Love it!