海狸浮生记 Timberborn

海狸浮生记 Timberborn

31 个评价
Employment Manager
   
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2.693 MB
2024 年 11 月 30 日 下午 12:37
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Employment Manager

描述
Alllows Buildings to Automate Employment
15 条留言
ELLIOTTCABLE on Discord 5 月 30 日 下午 12:12 
There's an updated version here on Steam, now: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3430228682 (as of now, compatible w/ U7)
mike 5 月 17 日 下午 10:38 
Seems to crash on U7.
accident1 2 月 5 日 下午 4:01 
I noticed lumber mills kept switching to single and double beavers automatically. Is this coming from this mod? I like that behavior but I would like to be able to select it.
CowabungaDude85 2 月 5 日 上午 9:28 
All my current mods are broken due to the new update.
KnatteAnka 2 月 1 日 上午 9:55 
Note its not the author that has uploaded this mod!

https://mod.io/g/timberborn/m/employment-automation#1196386

So no error messages or suggestions will reach him here
Luke ✞ Jesus Saves ✞ 2024 年 12 月 30 日 上午 9:28 
Excellent mod! Would be great if you can add support for Wood/Gatherer Flags and Farmhouses please?
Dovahkitten 2024 年 12 月 23 日 下午 8:32 
I did some testing on ingredients and products. Here's what I found. I have excess power so I haven't tested it.

TRIGGER PRIORITY
1st: Pause building
2nd: Unpause building with at least 1 Worker
3rd: Unpause building with % of Worker slots
4th: Unpause building with all Worker slots filled

AUTOMATE INGREDIENTS
Low # = Pause building when at least 1 Ingredient is below that % in Storage
High # = Unpause building and fill all Worker slots when all Ingredients are above that % in Storage

AUTOMATE PRODUCTS
Low # = Unpause building and fill all Worker slots when Product is below that % in Storage
Between Low and High # = fill a % of Worker slots equal to inverse of % between Low and High #
High # = Pause building when Product is above that % in Storage
traisjames 2024 年 12 月 23 日 下午 5:39 
I agree its very confusing. Looks like it might be a level on off, such as setting a lumber mill products to say .25-.50, then if its off due to not enough logs available, it will turn on when storage is at 50%. Then it will stay on until the supplies drop below 25%.
hobbes.cm 2024 年 12 月 6 日 上午 11:45 
Also, do the slider quantiles reference the global stock, e.g., how much of that resource is in storage units, or does it just reference the resources stored in that building?
Sh4dow 2024 年 12 月 3 日 下午 1:21 
The screenshot above isn't actually up to date and there are actually numbers in the in-game version for each slider - 0.00 on the left through to 1.00 on the right, hence why I assume it's a %.