Total War: ATTILA

Total War: ATTILA

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AGE OF ANTHEMIUS - BETA
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标签: mod, Campaign
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271.287 MB
2024 年 10 月 11 日 上午 3:13
6 月 22 日 上午 12:42
20 项改动说明 ( 查看 )

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AGE OF ANTHEMIUS - BETA

描述
AGE OF ANTHEMIUS - BETA RELEASE

MAJOR UPDATE! CODENAME: ‘LEX’! SEE BELOW!

LOAD ABOVE MODEL PACKS

The year is 471 AD.
The Roman world stands on the edge of total destruction.



The barbarian puppet master, Ricimer, seeks to overthrow the Emperor Anthemius after a failed campaign to restore the empire, and install his own instrument in his stead. The foederati march on Rome, and aim to take all of Italia...



In Gaul, the Magister Militum Syagrius desperately fends off the machinations of a fledgling Visigothic empire, ravenous Burgundians, and the Frankish king Childeric, seeking a new homeland for his peoples...



The British tyrant Ambrosius Aurelianus leads one last attempt to reinforce the empire, yet his army has been intercepted in Gaul, and Britannia is woefully undefended...



In the East, the Emperor Leo faces rebellious foederati of his own as well as a recently belligerent Vandalic kingdom, while the Sassanids march against the last vestiges of the Hunnic Empire once and for all.



If Anthemius can turn the tide, he may yet be able to reinforce the last desperate enclaves of the true Romans, restore the light of Rome to the world, and be crowned Restitutor Orbis. It will truly be the…



MOD FEATURES
  1. A brand new historical campaign spanning the last days of the Roman emperors, and the rise of the barbarian and foederati kingdoms.
  2. A more authentic portrayal of the foederati kingdoms that sought to retain the institutions of Rome, and the barbarian kingdoms that sought to destroy it.
  3. Entirely custom family trees with unique characters, family members, and generals.



NEW UPDATE FEATURES
  • A full Roman unit overhaul for both the West and East, featuring a new recruitment system, AoR troops via the garrison chain in certain provinces, and a fresh roster! We will let you, the players, discover it for yourselves!

  • A tech overhaul for Western Rome, featuring a brand new mechanic not seen in any other mod: Pillars of Destruction! These ‘pillars’ in reality replace the disliked legacy techs. How will you solve institutional corruption, depopulation, and the many, many other issues plaguing the Empire? Research the required techs to remove the pillar from generating its negative effects! Though be prepared for unforeseen consequences…

  • Newly implemented changeable faction names for almost all playable factions, for tribes to become nations and claimants to become empires…

  • Prepare to defend both halves of the Empire with the implementation of region trading! Now you don’t have to steal land from your fellow Romans (or Goths) in order to restore the world! After (re)conquering a region, simply hand it back to its rightful owners!

  • Though don’t strain your armies too much, or you might end up losing a major battle, and with that something even more major: the very will of your people! War weariness is now here and ready to plunge your endeavors into chaos if you’re not a careful warmonger…

  • Many bugfixes, script cleanups and various quality of life improvements, multiple of which suggested by you, the players!

  • ...And much more!



PLAYABLE FACTIONS

IMPERIUM ROMANUM
  • Imperium Romanum Pars Occidentalis (Anthemius)
  • Imperium Romanum Pars Orientalis (Leo)
  • Dioceses Galliorum (Syragius)
  • Dioceses Dalmatiae (Julius Nepos)
  • Dioceses Britannorum (Ambrosius Aurelianus)

FOEDERATUS ROMANUM
  • Austragutþiuda (Theodimir)
  • Weisagutþiuda (Euric)
  • Salli (Childeric)

REGNA BARBARORUM
  • Vandali (Gainas)
  • Sweboz (Hermeneric)

REGNA ORIENTALIA
  • Eranshahr (Peroz)
  • Kartli (Vakhtang) STILL IN DEVELOPMENT :)
  • Parskahayasdan (Arderveshnasp) STILL IN DEVELOPMENT :)

AND MORE...

Join the Discord HERE[discord.gg]
(Remember to react to the rules!)

Remember to subscribe to the model packs to get the most out of the visuals!

CREDITS
  • Cicer Vopiscus - Implementation, db, startpos, campaign design, character/unit design, historical research, testing.
  • Korean3451 - Art, writing, campaign design, historical research, testing.
  • Vlka Fenryka - Implementation, db, character/unit design, historical research, testing.

The models and textures in this mod are part of the Age of Justinian model packs used by the team, which contain the excellent work of:
Be sure to check out their original work!
热门讨论 查看全部(1)
2
8 月 11 日 下午 2:43
Win 11 Problem
jduke
241 条留言
Kublaioi  [作者] 1 小时以前 
@bechtolsheima

The next updates will concern unit balancing heavily. Cavalry will be balanced.

@LastRoman

Win battles and gain settlements/gain settlements back to decrease war weariness. If you lose settlements (and thus battles) you will increase war weariness.
LastRoman 10 月 4 日 上午 11:45 
how to reduce war weariness? it should be like -5% per turn without fighting
bechtolsheima 10 月 3 日 上午 3:34 
Dear creators I love the setting and have a lot of fun with the mod, but is it on purpose that cavalry does so little damage, while missle units are in turn stronger? I have a hard time kiling a unit of archers with my scholae palatina which feels a bit excessive
Kublaioi  [作者] 10 月 2 日 下午 3:27 
@El Dean Winchester

This is a known and unsolvable issue inherent to the vanilla game.

@esoking

Campaign is meant to reflect changes during the time. One of those changes was hostility from surrounding peoples. In short, this is only historically accurate, and there's a reason that the WRE has an "ANTHEMIAN" difficulty.

if it's too hard, scale down the difficulty, because if youre playing a legendary WRE campaign, that's like legendary + legendary, which = suffering.

Although if you're good at campaign it's not that difficult, and debatably easier than vanilla WRE.

@nant

I don't think there's plans for population since it's an unbalanced change. War weariness is already in the mod.

@Riekopo

There might eventually be an expansion off this mod involving that, but quite far off.

@Faeelin

Likely Windows 11 issue.
Faeelin 9 月 30 日 上午 11:23 
I cannot get the game to work? The campaign map is frozen upon loading basically.
nant 9 月 29 日 下午 12:14 
Thank you for this nice mod. I like to play the WRE. Will be there implemented any additional invasion of any barbarians, etc?
Also is it possible, to implemented in a main mod or maybe by a submod, mechanik of population like in below mod?
Rome Era Population / Attila Population Mod & War Weariness
It will increase a chalage of the game for weterans )
Riekopo 9 月 27 日 下午 6:02 
Would be nice to have a Emperor Majorian submod. I feel like he was the last person who could have saved the WRE.
esoking 9 月 27 日 下午 1:20 
If you play Western Roman Empire you will find out that game is not tested on very hard or legendary difficulty. It could be great mod but without testing it is just waste of time. Enemies have better units than Romans for lower upkeep... what a bullsh*t. Everybody is attacking you just for no reason, no trespassing, nothing. Game is hard only cos no testing at all.
El Dean Winchester 9 月 18 日 下午 2:37 
bro i have a problem....the family tree with the Diocesis(panonia) its gone,a bug,the family tree its the WRE with anthemius and i cant use it
marechalCAMBRONNE 9 月 13 日 下午 3:11 
I will try another campaign and note my war weariness evolution. See ya!