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But imo. the code should ensure that AI handles it identically to the player's ability.
Otherwise it is just imbalancing. Especially with modding that reduces or removes AI cheating content.
Personal background: I'm doing myself content-modding, that puts player and AI abilities on par (aside to much other balance modding), as i noticed in this TW game, AI has much too much cheats even on Normal difficulty, which negate a lot of the gameplay contents. After all, basically CA improved the campaign AI in this title to behave moderately smart, fe. more agressive towards neighborhood, when it "feels" capable enough to expand, and also tries to create proxies, which is quite realistic (for the period).
This should apply to Ai yes, and indeed & I need more observations on how thai AI handles it.
My guess is that if the AI cannot manage the replenishment, it will merges units & recruit more often.
I'm currently working on a new mod to add workfoce cost on recruitment & should have a tied relation with this mod.