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 在 Youtube 上
在 Youtube 上									 
							 
			





I edited your mod with rpfm & figured out that, sometimes, the replenishment can be very different from one campaign to another.
Going to no replenishment at all to something close to vanilla default.
I wonder if the modification could be done within the "db/campaign_difficulty_handicap_effects_tables" using the "phar_main_replenishment_percentage_bonus_unit_sets_all_units" key just like it is done for characters.
Don't get me wrong, this is 100% CA's fault, like the medium replenishment setting's description not working.