Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Mortiso realism overhaul
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标签: mod, overhaul
文件大小
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更新日期
767.538 MB
2024 年 11 月 30 日 上午 11:05
10 月 8 日 下午 3:09
45 项改动说明 ( 查看 )

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Mortiso realism overhaul

描述
09/10/2025 Sea Peoples update. Includes new historical units for peleset faction and Sea Peoples roster, including real tribe or nationality names an their appearence based on depictions identidied of them and archeological artifacts.

WARNING!: The mod has experimental much bigger maps (around 2,2x2,2km). Some maps have very uncomfortable deployment zones or edges not well shaped, most of them the refurbished Troy TW ones. You can use the mod linked to play a battle that you found horrible to set up in big size:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3299375127

I want to present to the Total War comunity a realistic and historical accurate aproach to a bronze age videogame, and this time in a much better engine than their predecessors (thanks to Sofia team and all the improvements that came from the Warhammer series).

NOTE: Required mods are a selection of mods that improve the realistic looking objective of this mod, but they aren't strictly necessary.


I'm historian, reenactor, experimental archeollogy specialist and professional athlete and with this project I aim to make the most realistic possible experience in the newest TW engine settled in the Bronze Age collapse. Here I will use my knowelledge not to make a "fun" or "balanced" game; instead I'll try to show in the best way the game engine can offers to the players the experience of bronze age warfare, diplomatics and kingdome management. To make this I use as base researchs, experiments and my experience working with weapons, testing them and all combat and warfare training I developed.


Historical start position for factions (No more atomized Egypt). Historical sea people an nomads invasions. All 12 turns per year based. Campaigns now depend much more on economy, politics, diplomacy, population growth and hapiness than in military expansion. Now it's much more difficult mantain big prolonged campaigns forcing you to make peace treaties or prepare campaigns seriously before start a war. Now economy is more unstable if you don't take care of it. Edicts can help you to recruit or improve economy and some of them have increased bonus and penalties. In the photos I'll show you wich campaign settings in my oppinion give a more realistic timeline and movement ranges, better suited for this mod. Some units take more time to train and also buildings are more expensive and take longer time to improve or construct. It's very important now make decissions on where you put your resources.

Battles now have more realistic formations effects, projectiles speeds and ranges are adjusted to real values. Weapon damage also. Equipment differences between units like different types of armors, shields or weapons have a big impact in things like lethality, damage, morale, projectiles... Morale is much more dynamic. Charges in base game are represented more like a cinematic thing than their real effect. I supresed the automatic charges (not a common thing in battlefields of any period) and charges are now an ability to choose. (It doesn't appears in campaign and I still DKW) Now they are dangerous for both atacker and defender being a reckless decission if you don't use it precisely. Combat fatigue and unit experience now have much more importance than in the base game. Chariots aren't the unit to deal with everything anymore and they are much more weak to projectiles and can be easily disrupted or destoyed if they are launched to well equiped or formed infantry lines. The new unit characteristics makes you rely more on a combined arms than on elite units.

Cavalry is for develope in the future. I found info and depictions of this very early cavalry. It will be inplemented in future updates.

I added hundreds of different changes in game battles and campaign, but it's impossible to show each of them here (accuracy, attack, mass, kill chance, projectile block, speeds and so on.) Check discussions for more campaign and battles info and also to discuss them.

This is the first beta version. I hope to be able to add more features to the campaign, solve problems like the charge ability for campaign battles and improve overall. I'm open to suggestions and changes if they have a realism aim. This is not a mod for balances, fun features and quick satisfaction sorry.

Enjoy.

热门讨论 查看全部(4)
8
9 月 29 日 下午 1:26
Battle physics, stats and mechanics changes
Mortiso Linkon
0
6 月 4 日 下午 12:01
Multiplayer Battles/Campaigns.
Mortiso Linkon
0
2024 年 12 月 1 日 上午 1:07
Work in progress
Mortiso Linkon
132 条留言
KNOCK KNOCK IT'S ME, Big BIRB 10 月 30 日 下午 12:53 
That would be cool
N7 Shepard 10 月 29 日 下午 6:45 
Could we get a lite version of this mod only adding units - not replacing. As well as not adding the additional maps etc
Mortiso Linkon  [作者] 10 月 28 日 下午 1:56 
@RSL @[TPPL] King Leonidas You need to be INSIDE a settlement to be able to recruit and replenish. Also have enough population, happiness and influence to do it. Also recruitment edict helps with this. Check happiness, influence and workforce to see their effects.
RSL 10 月 26 日 上午 8:23 
Hittites can´t recruit
[TPPL] King Leonidas 10 月 26 日 上午 8:23 
hitties can't recruit
Mortiso Linkon  [作者] 9 月 22 日 下午 3:30 
@Zeikko_ if you want to play with extended Panteons load it after MTW beta.
Zeikko_ 9 月 22 日 上午 9:35 
Is there a correct order in which to arrange the mods in the launcher?
Mortiso Linkon  [作者] 9 月 21 日 下午 2:07 
@eduardo.tapiale Yes. I'm reading hundreds of original sources and searching in museums databases (for example past week I checked 800 mesopotamian seals from the late bronze age) so it is a necessity to include cav if it was used at that times, and also represent them as close as possible to the real counterparts with the info avaliable.
eduardo.tapiaie 9 月 20 日 下午 3:08 
Thansk for this new updates Mortison, you mod is really good.And with the new addition of bronze age proto-cavalry units, the game will be more interesting.
Mortiso Linkon  [作者] 8 月 24 日 上午 6:39 
@renetschultz check description. Link to the mod needed.