武装突袭3

武装突袭3

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[SP/COOP7] Welcome to Syria
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
DLC: Apex
Meta: Dependency
标签: Tag Review
文件大小
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更新日期
4.660 MB
2024 年 9 月 2 日 下午 2:23
2024 年 9 月 7 日 上午 8:48
4 项改动说明 ( 查看 )

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[SP/COOP7] Welcome to Syria

描述
This mission is supposed to be the first of a campaign based on Syrian War. I started to work on this mission many years ago but I never published because it did not fit the quality I really wanted to provided. I made and remade many times. Now, that I am updating all my old missions and working in many others; I decided to give a chance and finish this. I hope you enjoy guys, and please feel free to give me your feedback. Let me know also if you find some bug or any problem.

As I mentioned in my other missions, I do not support any kind of ideology or political view. I develop missions only for fun, and I am always open to use any kind of faction if I can suit them with a good story.

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WELCOME TO SYRIA

It is May 17th, 2013. The country is in a total chaos. Aleppo is under rebel control and Damascus is under siege; some of the southern suburbs have just fallen to the FSA. Our army is completely overwhelmed because the big amount of different fronts that we need to be able to deal with. Some of our ranks have already deserted to the enemy or to leave the country.

Countless groups of diverse origins are taking up arms, probably with international support. Some of them, like the FSA or the Al-Nusra organization, are the strongest. Our faithful ally, Russia, is considering sending aid but we have to resist the challenge and wait for any type of allied intervention.

That mission take place in a fictional Idlib province, in northern Syria. The entire region has fallen under the control of the jihadist group Al Nusr and the Free Syrian Army. From this region they are launching raids on Latakia, a strong government stronghold. The High Command sends you to take the city of Nagara, which serves as a stronghold for the oil camps, in the north. Intelligence reports confirm a big presence of Al Nusra and the FSA in the region.

Rasman military base is still under syrian army, but the rebels have captured the town few days ago, so there are heavy clashes in the area.

Mission profile

Mission type: Single/Coop 07
Respawn: No
VAS: No
You play as: Syrian Arab Army (SAA / OPFOR)
Story: Fictional, based on true story.


Advices/Notes

1-For those who will play the mission completely SP: The AI tends to waste huge amount of ammo during each engagement. By default all characters are supplied with a good amount of ammo, although some characters with bags carry extra ammo for the whole team. There are 3 ammo crates in the mission, you can give REARM order to the AI but just 1 by 1. Example: select each soldier go to number 6 order and find REARM in the crate. The vanilla AI is pretty clunky by default and as usual they obey that order when they are with no ammo. I have made several tests and it works. Sometimes you need to give the order to the soldier to MOVE near the crate, and then order to rearm.
It is just a bad AI behaviour done by the developers of Arma 3.

2-That mission require coordination and much teamplay. Each player inventory has been developed 'by hand'. Some players carry more ammo, because their backpack. They carry extra ammo for the whole team. So share your ammo as your needs and communicate with your team.

3-Weapons try to fit realisticaly to the army in the mission. Do not expect 'free bar' of scopes.

4-Counterattacks usually start with a mortar or artillery barrage. Just be advice.

5-I have had no time to test AI mods, especially Lambs_danger. So I am not sure if everything works fine with it. That mission has many trigger. Please let me know.

If you enjoy the mission, feel free to take a look OPERATION TEMPEST WIND, the first mission of my fictional russian campaign: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=237352389

NOTE: Iraqi-Syrian Conflict mod uses RHS weapons. Take in account that RHS weapons has not zeroed the scopes, by default. That it means that you will start with the scopes set up as different distances, depending on the weapon. I.e: AK74 - 440m... so on and so forth. Just be advice to adjust if you do not want to waste unnecesary bullets at the beginning.

If you like the mission, please rate it positively. It will help me to develop more missions.
17 条留言
SlaySoft  [作者] 11 月 4 日 上午 11:30 
@Kirgiz That mission is hard to finish it in single player because it needs coordination between your team to be able to enjoy completely the run. Bots tend to either avoid some enemies or waste ton of ammo.

Like in a real urban warfare, you should not miss any house because some left enemy can destroy your squad. Most of my testing runs I have done in single player and I have been able to finish it with success in almost all cases, for sure with losses within my squad.

As I mentioned in my previous post, there are not tons of enemies in game. First city and the suburbs may hold around 10 to 13 guys in each. Clean first the suburbs, when you done the objective will ask you to clean the rest of the city and kill the officer; do not fear of use grenades and blind fire through the corners, as in an urban warfare. Second city may hold 5 or 6 guys, just when you finish the enemy will prepare a counterattack with 1 squad + 1 BTR.
Kirgiz 11 月 4 日 上午 11:11 
I played very carefully and took care of everyone. The trigger that the city was taken triggered after killing an officer, so I decided everything was clear and started preparing for the second city. I handed out trophy body armor to everyone and picked up a few RPG7s. When I moved on to the second objective, there were still fighters in the city and they unexpectedly killed everyone, as I didn't expect the city to be full of hidden enemies after completing the objective. I'm playing single-player and should add Team Switch...
SlaySoft  [作者] 11 月 3 日 下午 11:31 
@Kirgiz I am sad you didn't like, it is totally legit. That missions have not been made for casual play and intended to be played coop with other human players, tactical and planning your moves. It is not at all an impossible mission. I have done, solo, tons of runs during all the testing period.

1-If you play tactically, almost all enemies can be tracked and easily eliminated. There are no more than 10 or 11 single soldiers in each 'area'.

2-There is only 1 heavy machine gun, with more aesthetically purpose than combat. It can be easily tracked and skipped or flanked.

3-There is only 1 armor vehicle (BTR) in the last part of the mission. But it is 1 BTR inside urban area, it is extremely easy to avoid, flank and blow up with a simple RPG.
Kirgiz 11 月 3 日 上午 11:27 
Are you completely sane?
There are no saves in single-player, no Team Switch, no support, and allied bots can't hit enemies. There are millions of enemies with infantry fighting vehicles and heavy machine guns. How can you play this?
Play this stupid pain in the ass yourself.
The only good thing is that you let me play as the Reds, who actually destroyed ISIS in Syria, but that's an impossible mission...
:steamthumbsdown::steamthumbsdown::steamthumbsdown:
Komodo 2024 年 12 月 3 日 上午 9:16 
things heating up i see 👀
Gopan 2024 年 11 月 12 日 下午 2:40 
Nice mission. Make more or 1 campaign.
Liberty_Valance 2024 年 9 月 12 日 下午 1:42 
needs save option or respawn in SP mode
SlaySoft  [作者] 2024 年 9 月 7 日 上午 8:49 
@komodo Thank you. I will take it in account for future projects.
Komodo 2024 年 9 月 7 日 上午 6:44 
true, if u want still an RHS base try 3CB, they update regularly
SlaySoft  [作者] 2024 年 9 月 7 日 上午 4:57 
@komodo That first mission is based on some syrian army operations in the Idlib province during the early days of the war. The army in that time was overwhelmed because the huge amount of fronts and the desertion of many ranks. The rebels (FSA, Al-Nusr...) got almost the full control of that region; same like it happened with Aleppo or Homs.

As for Al-Nusr, I have used them because the mod by itself does not add a Free Syrian Army faction. In any case it does not clash or create incoherences, because many operations were driven by both factions; even many time the same ranks were under both flags.

I was checking the CUP base mods (CORE/MAPS/WEAPONS/UNITS/VEHICLES) but sadly I have not been able to find the factions that I need for that series of missions about Syrian War. The only thing I try in my missions is to use as less dependencies as posible. For me, as a player aswell, is really annoying when you need to download a dozen of mods + their dependencies to play a mission.