安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










local ply = LocalPlayer()
if not IsValid(ply) or not ply:Alive() then return end
That should fix the bug, at least it did for me locally. It's caused by the player dying from the bomb when it explodes.
Knife has no draw sound.
Knife when right-click stabbing plays the same animation, it should play a bunch of animations randomly. See: https://youtu.be/ELeY3DsEUKI
M4A1 on anything other than the post-fire animation has invalid iron sights. (Drawing, reloading, adding/removing silencer, etc)
USP after adding the silencer or firing with the silencer has invalid iron sights.
The FAMAS has no iron sights (He just kinda resident evil style puts it closer to his face?)
All scoped rifles do not use punch angles like CSS does. (it justs stays on target while the spread goes up).
The MAC10 has invalid ironsights after (some?) firing animations.
The TMP has invalid ironsights after firing or reloading.
1. v - lua/entities/css_c4_planted.lua:161
2. unknown - lua/includes/modules/hook.lua:102 (x2)