Garry's Mod

Garry's Mod

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[TFA] Counter-Strike: Source SWEPs
   
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素材类型: 插件
插件类型: 武器
插件标签: 卡通, 角色扮演
文件大小
发表于
更新日期
8.293 MB
2024 年 8 月 16 日 下午 8:08
7 月 3 日 上午 11:25
30 项改动说明 ( 查看 )

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[TFA] Counter-Strike: Source SWEPs

在 ★Bullet★ 的 2 个合集中
Counter-Strahhh
40 件物品
★Bullet★'s [TFA] stuff 🗿
58 件物品
描述
—How many Counter-Strike addons we need?
— Yes



Just released my version of another TFA Counter-Strike: Source addon..

You need TFA Base and CS:Source content installed before subscribing this addon! Get TFA Base here.

Features:
  • All weapons from original game
  • Original weapon names
  • Localization for some weapons on Russian and English languages
  • Recreated original recoil for each gun
  • Simple ironsights
  • Entities (Dropped C4 and Defuse Kit)
  • Defusable C4
  • Worldmodels
  • c_hands support

M4A1 and USP have a silencer. Press E and Left Mouse Button.
You can defuse C4. Hold E on it.

You can also disable/enable dropping C4 and Defuse Kit entities after death by using this convar:
sv_tfa_css_items_drop

Credits:
Valve — models, assets
★Bullet★ — porting, coding, testing
Meiryi — helped me with advanced C4 code. Without him this addon wouldn't have seen the light
pam — original offset recreation
spoon — knife reanimation
Aetherfixed MP5 and G3SG-1 worldmodels, proper knife offset restore
TFA — weapon base
You — subscribing
61 条留言
RagingReploid 9 月 3 日 下午 7:13 
countering mah strahhh till i source
★Bullet★  [作者] 7 月 4 日 上午 12:25 
I'll check it when I will have free time.
Sophisticated Gumi-chan 7 月 3 日 下午 1:23 
That's OK. Can you make it behave like the CS:CZ ironsights do? Like, as it's firing, the ironsights stay level to eye level? Like, for example, on the Glock on CS:CZ, when firing, it stays flat, but on the CS:S one, the glock just kinda flings around while firing making it harder to re-zero on target.
★Bullet★  [作者] 7 月 3 日 上午 11:13 
It because we have some limitations and weapon models not intended for ironsights. Can't do it by other ways, sorry!
Sophisticated Gumi-chan 7 月 2 日 下午 2:53 
It's because you're not checking the state of the player, just if they exist.

local ply = LocalPlayer()
if not IsValid(ply) or not ply:Alive() then return end

That should fix the bug, at least it did for me locally. It's caused by the player dying from the bomb when it explodes.

Knife has no draw sound.
Knife when right-click stabbing plays the same animation, it should play a bunch of animations randomly. See: https://youtu.be/ELeY3DsEUKI
M4A1 on anything other than the post-fire animation has invalid iron sights. (Drawing, reloading, adding/removing silencer, etc)
USP after adding the silencer or firing with the silencer has invalid iron sights.
The FAMAS has no iron sights (He just kinda resident evil style puts it closer to his face?)
All scoped rifles do not use punch angles like CSS does. (it justs stays on target while the spread goes up).
The MAC10 has invalid ironsights after (some?) firing animations.
The TMP has invalid ironsights after firing or reloading.
★Bullet★  [作者] 6 月 30 日 上午 8:09 
I know about this. We tried to fix it, but in other sides it works fine expect this error.
Sophisticated Gumi-chan 6 月 30 日 上午 7:48 
[[TFA] Counter-Strike: Source SWEPs] lua/entities/css_c4_planted.lua:161: attempt to index a nil value
1. v - lua/entities/css_c4_planted.lua:161
2. unknown - lua/includes/modules/hook.lua:102 (x2)
MonieThu 6 月 15 日 下午 10:19 
damn
★Bullet★  [作者] 6 月 15 日 上午 2:09 
Because separated v_model offsets addon replacement.
MonieThu 6 月 14 日 下午 4:10 
Overrides animation replacements after game restart